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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

anyone know how to do this? OoT Hi-res texture + Widescreen

colt45joe

New member
http://strategywiki.org/wiki/File:Zelda_OOT_hi-res_Colossus.jpg

on that wiki site, there is this picture

Zelda_OOT_hi-res_Colossus.jpg


it shows hi res textures, but it is also in Widescreen!

Does anyone know how to do this? with the pj64 emulator, i know how to get widescreen, but i dont know of any plugin that does true widescreen and hi res textures.
 

Jupiter

Just a Jupi.
It would require a camera hack for individual games to alter the aspect ratio. Not a fun task.
 

jmf145

New member
It would require a camera hack for individual games to alter the aspect ratio. Not a fun task.

Well the hack exists in PJ64 1.6 and works well with most games. So I don't think that Jabo spent time getting the wide screen hack to work with individual games.

EDIT:
Thread about this:
http://emutalk.net/showthread.php?t=41211
How to do wide screen:
http://emutalk.net/attachment.php?attachmentid=36734&d=1182894503

EDIT 2:
Found a list of games that support wide screen via in game options:
* Banjo-Tooie
* Donkey Kong 64
* GoldenEye 007
* Jet Force Gemini
* Mickey's Speedway USA
* Perfect Dark
http://www.mobygames.com/browse/games/n64/tic,2/
 
Last edited:

an0n4

New member
Short of Project64 1.7 and its graphics plugin, is there any way to have both true, FOV-adjusted widescreen as well as replacement textures? Glide64's recent releases support widescreen, but only in the sense that selecting a widescreen resolution will pillarbox the image to maintain a proper aspect ratio rather than stretching it.

For those of you with legitimate copies of Project64 1.7, does widescreen work with Rice format texture packs?
 

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