Results 1 to 1 of 1
  1. #1
    EmuTalk Member
    Join Date
    Feb 2009
    Posts
    3

    Saved State Hacking Guide for Zelda 2: The Adventures of Link for NES

    Saved State Hacking Guide for Zelda 2: The Adventures of Link for NES for use with fceuX emulaters. Using a hex editor. I have been using hexpose in dosemu. The only think I was not able to find was upward and downward thrust. I'm sure there are also many more things you can edit if you find any please let me know.



    this will edit the first saved character you can also edit the second and third saved character. By doing some exploring. If you need help with this info let me know.

    Credit to this guide goes to PKT_Paladin and his guide below.
    http://www.gamefaqs.com/console/nes/file/563487/12696

    ~~~~~~~~~~~~~~~~~~~
    I. Item Modifiers
    ~~~~~~~~~~~~~~~~~~~
    - At these offsets, you can put any hexidecimal that is higher
    than zero. I put a couple of different numbers and it doesn't
    matter what you put. 00 means you don't have it, and 01 means
    you do.

    2705 - Candle
    - Lights up Dark Places
    2706 - Glove
    - Gives strength to smash bricks
    2707 - Raft
    - Allows Link to float across the sea
    2708 - Boots
    - Used to walk across certain bodies of water
    2709 - Cross
    - Makes ghosts visible
    270A - Flute
    - Makes the spider disappear allowing access to more
    areas of the world
    270B - Key
    - Replaces Small keys and opens all locked doors
    270C - Hammer
    - Crush rocks that block your path


    ~~~~~~~~~~~~~~~~~~~
    II. Magic Modifiers
    ~~~~~~~~~~~~~~~~~~~
    - At these offsets, you can put any hexidecimal that is higher
    than zero. I put a couple of different numbers and it doesn't
    matter what you put. 00 means you don't have it, and 01 means
    you do.

    26FB - Shield
    - Temporarily doubles defense and costume color
    26FC - Jump
    - Allows Link to Jump higher
    26FD - Life
    - Restores some of Link's life
    26FE - Fairy
    - Turns Link into a fairy to allow him to fly and to do so through
    key holes and small crevices
    26FF - Fire
    - Link shoots fire from his sword
    2700 - Reflect
    - Link deflects projectiles from enemies
    2701 - Spell
    - Used in New Kasuto to make the secret room appear which contains
    the magic key
    2702 - Thunder
    - A powerful attack spell

    ~~~~~~~~~~~~~~~~~~~~~~~
    III. Statistics Modifiers
    ~~~~~~~~~~~~~~~~~~~~~~~
    - These can be between 0 and 8 I have tested the game with them
    higher and it makes the game harder if you go higher. If you
    want a challenge use FF and just the blue blobs take a block of
    energy.


    26F7 - Weapon Level
    - The higher this is, the less hits needed to defeat an enemy
    26F8 - Maximum Magic Power
    - The higher this is, the more magic points you can restore
    26F9 - Maximum Life
    - The higher this is, the more hit points you can restore
    2703 - Current Magic Power
    - The higher this is, the more magic points you get
    2704 - Current Life
    - The higher this is, the more hit points you get

    ~~~~~~~~~~~~~~~~~~~~~~~
    IV. Special Stuff
    ~~~~~~~~~~~~~~~~~~~~~~~

    2720 - 01 You have already beat the game and begin second quest
    - 02 If you want to use any of the item ,weapon, magic, life modifiers
    2714 - Change the ammount of rubies you have
    2713 - Ammount of keys
    Last edited by Firestarter2; February 6th, 2009 at 00:37.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •