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  1. #1
    EmuTalk Member mode7's Avatar
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    Music replacement for OoT - Could it work this way?

    I've been thinking a lot about how cool it would be to replace the music tracks in Ocarina of Time with the great recreations from the Zelda Reorchestrated Project.

    I'm not a coder and I have only limited knowledge about how N64 emulation works, so let me know if this is nonsense.

    I know music replacement has been discussed before and declared theoretically possible at least on a game to game basis.
    As I rememeber right the problem is that the N64 has no SPU so all sound is processed by the software (in the rom) through the CPU. So the sound plugin is just playing back a sound stream generated by the rom. Am I right up to this point?

    Now there are these hackers, frauber and messiaen. Which have reverse engineered the sequenced music used in many N64 games like Mario 64, Mario Kart, Wave Race and Zelda.
    There are tools to parse files from the rom and reinsert them as well as a doc explaining the format on their homepage.

    Still replacing is of course only possible in the sequenced format.

    But I think this could be a key to load hires music into the games to.
    When a sequenced file is played back, it is loaded into the N64s RAM right?
    A plugin could go there and check which song is played currently and get some other parameters by analysing the reverse engineered format right?
    Then the parameters got be changed to mute the ingame song (or just dont play it)
    The parsed song information could be used to load a song file from the HD which is played back by a player which is then mixed with the output from the sound plugin.

    Would this, theoretically, be possible?



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  2. #2
    EmuTalk Member
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    Theoretically, it is completelly possible. there only needs to be someone to code it.
    The most elegant way would be with an emu that had a good realtime debugger that accepted external scripts, then it would be a matter of having some hacker discern the music play control commands, and trigger some music playing routine outside.
    As for muting the original game's music, it could be achieved by GS/AR codes, direct rom hacking, or the debugger if it would be that interactive.

  3. #3
    Super Mario RPG master
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    I concur, it is possible, but the level of difficulty is very high, and mainly impossible for the new members, but you might not have to worry.
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  4. #4
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    I don't like these replacement hacks, but anyway you should check this Mario kart 64 hack by HyperHacker:



    It uses a custom Mupen build to launch an external application that plays the background music.

  5. #5
    EmuTalk Member mode7's Avatar
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    Thanks Messiaen, I will contact him!

  6. #6
    Super Mario RPG master
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    I would like to see if the Utility of Time ever gets completed, I really want to have thousands of things to create and for Link to go against...
    Anyway, there are music hack devices for SNES games like SMW at smwcentral.net.
    RIP (until ready) Star Fox HD

    Currently editing:
    Super Mario 64(Glitch Mario 64)
    Super Mario World (Super Mario Illusion)
    Super Mario RPG (SMRPG Suicide Edition)

  7. #7
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    Really cool idea. Just the thought of being able to play OoT with the incredible music from that site (without needing to exit the game and start it manually) makes me drool.

  8. #8
    EmuTalk Member
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    Quote Originally Posted by mode7 View Post
    I've been thinking a lot about how cool it would be to replace the music tracks in Ocarina of Time with other music
    You might be interested to read through this thread here:
    http://emutalk.net/showthread.php?t=27078

  9. #9
    EmuTalk Member mode7's Avatar
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    ....



    erm....I got the last post there, as you might have seen

  10. #10
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    Yup, but others watching this thread may not have found it.
    You hadn't when you made the OP.

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