I have some trouble with my home internet connection so the win32 build will be a while longer... sorry about that.
I have some trouble with my home internet connection so the win32 build will be a while longer... sorry about that.
It crashes trying to extract ROMs from a 7z archive in the ROM cache.There's one archive with several ROMs inside that could be the one causing that.Code:Added ROM: Glover (E) (M3) [!] Added ROM: Deflating 7zip archive. Segmentation fault
'Zig' Bus Lines. Moving for great justice since AD 2101.
There are 11 types of people in the world: Those who can count in Binary and those who can't.
I'm looking SO MUCH forward to a working win32 version of Mupen64Plus.
i would luv U long time for compiling&upping it somewhere!
i dont understand enough of coding for porting it to win32/64...
i am only able to compile the latest SVN of Dolphin for my own usage...
could you -pretty please- continue your work? so all the windows-users can take advantage of all the work that the mupen64plus-team made, too?
... You do understand that it's not stable, right?
Which means you can't really use it to play games...
who do you mean? me?
Yes.
What I'm saying is that if you're wanting it for normal use... this isn't really the place to look at the moment.
However if you're wishing to help test, that's cool.
Just making sure you understand where the port is at, becaue it's not too clear in your post.
if porting it to win32/64 would be easy i had done it myself
i need linux for compiling it... but i am lazy. (i found a discription what i need to compile it for windows using linux...)
err, what?
I hope you're just talking about mingw, or you're definatly going about something the hard way, if not impossible.