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Audio skipping -__'

Rageon

WindWolf
I'm having a little annoying problem with the audio in project 64 =/

The audio keeps skipping while I'm playing Zelda OOT,
but it's working just fine in Banjo Kazooie(and Tooie)and Majora's mask.

My specs are Windows XP Sp2, (64x2 dual core processor)2.21 GHz and 1 Gig of RAM, so I don't think that's the issue here.

Mind helping me out?
 
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squall_leonhart

The Great Gunblade Wielder
.....the search function isn't broken on this forum is it..

anyway, either use Zilmar's Audio plugin, and adjust the buffer, or enable sync game to audio in jabo's.
 
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Rageon

Rageon

WindWolf
I've already looked at some of the other threads with similar problems,
and I have already tried the things you suggested.
I tried adjusting Zilmar's audio plugin but to no avail, and the "sync game to audio" option in Jabo's plugin only worked for Banjo Kazooie and Majora's Mask =I

EDIT: I also tried using the Azimer's audio plugin, but that one didn't do the trick either.
 
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squall_leonhart

The Great Gunblade Wielder
thats the fields per second, which tells me your using a (E) region rom, They run at 17Frames per second|50fields per second. Maybe try the U rom, this should fix both the audio problem, and the known controller lag that occurs on pal games.
 
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Rageon

Rageon

WindWolf
The version, eh? I'll try that =]

EDIT: Nope, the lag is still there(sound lag that is). Pesky lagsharks õ__ô

#2: I think I've managed to solve the problem.

I enabled the "[]Send Audio Lists to Audio Plugin" option in the "RSP Plugin" tab.
It removed most(if not nearly all) audio skipping.

It sounds a lot better when I open the inventory too =]
 
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