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  1. #511
    EmuTalk Member
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    Dec 2002
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    Quote Originally Posted by lewa View Post
    CHoose a different file host though >.<
    done



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  2. #512
    EmuTalk Member
    Join Date
    Apr 2005
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    844
    Wow! No reloading when loading a save state? That's awesome, what a surprise. Thanks!
    BTW, if you reload a save state, it won't load any new changes that you make. I had to exit out of the emu, and restart it to look at my new textures.
    Last edited by Mollymutt; October 10th, 2009 at 23:29.

  3. #513
    EmuTalk Member
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    Dec 2002
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    Quote Originally Posted by Mollymutt View Post
    BTW, if you reload a save state, it won't load any new changes that you make. I had to exit out of the emu, and restart it to look at my new textures.
    That's true - that is the tradeoff. It now keeps the references and also the textures (if caching is enabled) in memory. Thus they are not reloaded from file system.

    A way out of this situation would either be another switch in the config or better to add support for a subfolder of which all contained textures would be reloaded automatically.

    I think, I'll add support for such a WIP folder. This way you'll get the best of both worlds.
    Last edited by microdev; October 11th, 2009 at 01:31.

  4. #514
    EmuTalk Member
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    Apr 2005
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    Great, thanks.

  5. #515
    EmuTalk Member
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    Dec 2002
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    Quote Originally Posted by Mollymutt View Post
    Did you ever take a look at the error where when you use the check hi res folder when dumping, it stops loading the hi res textures?
    I do not really understand, what you meant with that. Could you rephrase it, please? Or is it already fixed?

  6. #516
    EmuTalk Member
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    Apr 2005
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    844
    Yes, you fixed that one.

  7. #517
    EmuTalk Member
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    Dec 2002
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    282
    Plugin discussion goes on in this thread

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