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  1. #21
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    103
    I have rehosted the file, because those download sites are just bad for my mental health.

    Sorry, I renamed the file a little to avoid FTP headaches.

    Download Mirror




    Good to see there are still improvements being made
    Especially since mudlord apparently quit.

    Last edited by Pyromanik; December 23rd, 2008 at 23:23.


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  2. #22
    EmuTalk Member
    Join Date
    Dec 2008
    Posts
    1
    How do I test it????

  3. #23
    Banned
    Join Date
    Dec 2008
    Posts
    32
    By downloading it.

    Simple.

    Aristotle: Any more ideas for what to fix. Redoing framebuffer emulation will be a doozy, just warning you (it really needs a hardware-based implementation using render to texture). Glad to hear you got those compiler bugs ironed out.

  4. #24
    EmuTalk Member
    Join Date
    Nov 2008
    Location
    Amarillo, Texas.
    Posts
    50
    Pyromanik: Thanks for the mirror. I just can't seem to come across a nice web space hosting site, that doesn't have a file limit, or isn't crap. I'll continue to use the one I'm using, at least for now.

    Mudlord: Currently, I'm still working on getting it to pre load all textures and work from there. Once I do that, I'll add it in as an option in the configuration dialog box, because not everyone will have enough memory to handle it, unless I do something about that too.. Framebuffer emulation..I took a look at the code for the plugin there...It's like hypnotic and confusing to the second power. XD I dunno about that one. Certainly won't be anytime soon.

    And yes, I got it to compel, and without any warnings. Over 40 function calls had to be updated, and a library was overlooked; was supposed to be excluded from the linking. That I included in the recent version of the source.

    As for things to fix, not going to tackle that yet. Totally focusing on full texture pre-loading and caching. Then I want to fix things like Mario Kart race results, and most game's with their LOD problems, which I think I have hunch on how to solve that problem..

  5. #25
    EmuTalk Member
    Join Date
    Jul 2006
    Posts
    12
    awesome work

    also if you have a live account you could use http://skydrive.live.com to host the files, as there is a 50mb limit per file and you can link to one location for all of the revisions as you can link to a single directory housing all of the files.

  6. #26
    N64 Artist
    Join Date
    Feb 2008
    Location
    Buffalo
    Posts
    516
    Quote Originally Posted by Aristotle900 View Post
    As for things to fix, not going to tackle that yet. Totally focusing on full texture pre-loading and caching. Then I want to fix things like Mario Kart race results, and most game's with their LOD problems, which I think I have hunch on how to solve that problem..
    WOW! Merry Christmas!!! Where have I been?! I am sooo thrilled to see you are having success with RV and esp with the texture caching!!!

    I think Turok 1 has LOD issues too. I will retexture it some day if it gets fixed.

    I am in a hurry, but I am going to DL and try to try (IT) now.

    I wonder if a new name for the plugin is in order?

    Sweet!!!

    TTYL,
    Jay
    Any activity becomes an art when the doer cares about doing it the best he can.

  7. #27
    N64 Artist
    Join Date
    Feb 2008
    Location
    Buffalo
    Posts
    516
    I just gave it a quick try before I go for a family party...

    I get "failed to load plugin.... ....RiceVideoStable.dll"

    Any ideas?

    Thanks,
    Jay

    BTW: THANK YOU GUYS!!!
    Any activity becomes an art when the doer cares about doing it the best he can.

  8. #28
    EmuTalk Member
    Join Date
    Nov 2008
    Location
    Amarillo, Texas.
    Posts
    50
    Quote Originally Posted by gitech View Post
    I just gave it a quick try before I go for a family party...

    I get "failed to load plugin.... ....RiceVideoStable.dll"

    Any ideas?

    Thanks,
    Jay

    BTW: THANK YOU GUYS!!!
    You have to place the two DLL files, that are in the folder named 'Emulator Directory' and place them in the director with the main emulator files, not the plugin directory.

    A new name? Perhaps later. Dunno what I'd change it too. XD Anyway, still working on this. I got it to pre load one texture, but that's all. I could program it to load a texture per line of code, but not all automatically. So I'm looking up C++ incrementing code. Basically, need to learn some more, so I can create the pre-loading texture system.

    Imspecial: I have an account with Live, sorta..It's joined with my Yahoo E-Mail account.

  9. #29
    N64 Artist
    Join Date
    Feb 2008
    Location
    Buffalo
    Posts
    516
    Quote Originally Posted by Aristotle900 View Post
    You have to place the two DLL files, that are in the folder named 'Emulator Directory' and place them in the director with the main emulator files, not the plugin directory.

    A new name? Perhaps later. Dunno what I'd change it too. XD Anyway, still working on this. I got it to pre load one texture, but that's all. I could program it to load a texture per line of code, but not all automatically. So I'm looking up C++ incrementing code. Basically, need to learn some more, so I can create the pre-loading texture system.
    I know. I am not having any luck so far. I have tried deleting all/any Rice related files except yours, same thing. Then reinstalling MRV 6.1.4 and re-downloading and re-copying you files back in too, still same thing.

    Name? Just a fast thought and my fingers typed it. Name...hmmm....

    Sorry I am typing short..I will be more thorough when I am less pressed for time.

    Thanks a million!
    Jay

    Here is a screenshot, tried to get everything in there:

    Any activity becomes an art when the doer cares about doing it the best he can.

  10. #30
    EmuTalk Member
    Join Date
    Nov 2008
    Location
    Amarillo, Texas.
    Posts
    50
    Wow..I really don't understand that, but so far you are the only one experiencing this problem. Is the same thing happening with the other Rice versions? Hmm, maybe I'm overlooking something..I'll edit my post if I find anything.

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