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  1. #1
    N64 Artist
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    Making Hi-res Textures...discusion thread

    Hi, and welcome to the discussion thread for the " Making Hi-res Textures...community tutorial thread "

    Anyone can post anything here regarding retexturing and the tutorials!

    Please note: When you post a question or comment that refers to a specific tutorial or artist please include the artist name, tutorial name, post #, and/or a link to the post you are referring to in each post to make it easier for the creator of the tutorial to answer your questions and sort through this thread.

    Example: ...about the tutorial in post #?, how do you...???

    You know.

    Have fun!

    Last edited by gitech; October 29th, 2008 at 00:28.
    Any activity becomes an art when the doer cares about doing it the best he can.

  2. #2
    EmuTalk Member
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    Great work gitech. I wish I had a way to get into retexturing myself. But studies plus full time work plus a new baby - my time is precious these days.

  3. #3
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    Mode7, post #5: Create a high res texture out of a photo - PART 1: BASICS,


    Nice Tutorial! Awesome!

    The thing I find intriguing is I have never used the Crop or perspective tool/options outlined in your tut. I'll use Ctrl c,v,p and marquee(s) to make multiple layers of everything including their different 'selections' while keeping the original of each for use if needed.

    But, I will try your tech's! Benefits await! I am sure I will have questions.
    Last edited by gitech; October 30th, 2008 at 04:29.
    Any activity becomes an art when the doer cares about doing it the best he can.

  4. #4
    EmuTalk Member
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    I get this error:
    This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.

    This limit is reached.

    To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information.
    Really interested in those tutorials mode7, thanks for the write up.
    Thanks also gitech, nice tutorials.

    Just one question, in retexturing, say a wooden texture, do you guys
    a) create one COMPLETELY on your own, like say going out, taking a picture of some wooden surface, scan, edit then create a photoshop texture pattern, before using it, or drawing it in photoshop from scratch
    b) create one partially on your own, finding a good stock image of a wooden surface, then creating the texture pattern from that, then use it
    c) find a photoshop texture pattern file, install and then use it
    d) just use some effects on the original texture, like sharpening or whatever
    Obviously different texture files will require different methods, like some are just letters or numbers, but I'm talking about generic background textures.

  5. #5
    EmuTalk Member mode7's Avatar
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    FIRST OF ALL:
    Does anybody here have the ability to host these tutorials because RapidShare doesn't allow more than 10 Downloads. They are not more than 2MB in total!

    Really interested in those tutorials mode7, thanks for the write up.
    Thanks also gitech, nice tutorials.

    Just one question, in retexturing, say a wooden texture, do you guys
    a) create one COMPLETELY on your own, like say going out, taking a picture of some wooden surface, scan, edit then create a photoshop texture pattern, before using it, or drawing it in photoshop from scratch
    b) create one partially on your own, finding a good stock image of a wooden surface, then creating the texture pattern from that, then use it
    c) find a photoshop texture pattern file, install and then use it
    d) just use some effects on the original texture, like sharpening or whatever
    Obviously different texture files will require different methods, like some are just letters or numbers, but I'm talking about generic background textures.
    I think it depends on what style you are aiming. For a game like Mario 64 a photo texture would be completely misplaced. So here qou would probalbly just paint one in PS in a cartoon style.
    When you aming for realism photos are your best choice (unless you are really good at painting). Using them is also much faster (and believe me speed IS an issue). Going out and taking a picture is a good idea - you can find just what you are looking for and wait for the best light or use a flash (hard shadows are always bad!).
    Before you decide the picture take a look at the original texture in-game . Study it, think about which material it is made of (not always easy with n64 games). When you've made up your mind go and search for your texture in nature or on the internet (I think I mentioned SXC.hu). Make it tiling, edit it (you can paint a structure if you set a new layer to multiply and start painting the shadows of the structure) When you done match the color, save, go in-game,look, go back and tweak and so on.

    One last tip: Start with the texture that is most used in the game/level, then the second most etc. this way you'll keep the motivation because you see the impact of your work and don't bother about Letters or HUD.

    One really last tip: Don't get discouraged if things don't work out right away. Try another texture first and come back later!

    Now excuse me - I have some retexturing to do...

  6. #6
    EmuTalk Member
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    Try Sharebee, it'll upload it to various other hosts, such as rapidshare. Weird, I've never heard of this limit thing.

    Thanks for the tips, I definitely prefer realism over cel-shaded. Doubt I'll do any photographing, don't have a good camera and that's just way too much effort, though would be pretty cool.
    Just did one retexture and speed is definitely an issue, took ages on it when it looked pretty simple to do, though I was pretty slow.

  7. #7
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    Self bump.

    To keep it close to the "Tutorial" thread so new people can see the relationship these two threads share. Please read the rules in the first post of both threads. Please let me know (here) if the rules are not clear.

    Here are the links to both threads:
    1. Making Hi-res Textures...community tutorial thread
    2. Making Hi-res Textures...discusion thread < You are here.
    Last edited by gitech; November 13th, 2008 at 23:20.
    Any activity becomes an art when the doer cares about doing it the best he can.

  8. #8
    EmuTalk Member mode7's Avatar
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    Maybe they should be made sticky?

  9. #9
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    Agreed.

    All who agree say "I".

    Post if you agree please. Like a poll, it will only take a second to do.
    Any activity becomes an art when the doer cares about doing it the best he can.

  10. #10
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    Yeah for sure it should be stickied! If not both, just the actuall making hi-res textures thread would be sufficient

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