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  1. #1
    EmuTalk Member
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    Dolphin svn r 438 x64 Starfox Assault glitchy

    I’m having a fun problem with Dolphin [SVN R 438 x64]. First I’m running WinXP x64 and I’m pretty up to date. Video/audio/chipset drivers are all fresh.

    While playing starfox assault I noticed a really annoying problem. Its probably an incompatibility since it just happens in the one situation. Once a cut scene is finished and the boss battle starts the boss models are messed up, Okinee’s [first level sub boss] hands are messed up and his fingers are disjointed, his hit targets are moved and is almost impossible to beat because I don’t know where to shoot.



    When the Aparoid comes in that model is fine however it’s lower than it should be and starts to clip threw the ground making it so I cant shoot his hit targets on his wings because they are clipping till finally it completely disappears.

    I get the feeling that part of the problem is that the oGL plug-in doesn’t have an adequate draw distance because things get just far enough away to leave the draw distance and no longer exist.

    I have to give props to the coders taking part in this experiment, you rock and thanks for providing an emu that's at least stable enough for me to mess with. hopefully my feedback can get things working a little more solid. Kudos!


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  2. #2
    Voted Least Likely to Succeed p_025's Avatar
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    LOL, I just made a post in the SVN screenshots thread that kind of mentioned this here. I never played StarFox Assault on the actual GameCube (naughty me) so I didn't know if there was something weird with Oikonnay. But the Aparoid thing definitely did clip into the ground so you couldn't hit his weak points. The times in the screenshots were different for some reason, he used different attacks and I did manage to kill all his wings (or whatever the fuck they are). He either went underground again or behind me because I totally couldn't see him or hit him but I could hear him.

    EDIT: Hold the phone, check this out.
    Quote Originally Posted by Xtreme2damax View Post
    OptimizeQuantizers improves speed and perfdormance a bit, but also causes problems with games such as Resident Evil Remake and Starfox Assault. So if you get weird charactors or glitches open dolphin.ini and set OptimizeQuantizers = False.
    I don't think I tried that... Yep, I'm a moron. I'll try that out and post back real quick.

    EDIT2: It didn't do anything, Aparoid still disappears to somewhere unseeable.
    Last edited by p_025; September 8th, 2008 at 06:44.
    Dolphin from SVN r7648:
    x86 Builds: r7648
    x64 Builds: r7648

    Desktop:
    OS: Windows XP Professional, Service Pack 3 | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic | CD/DVD Drives of note: LG8163b DVD-R

  3. #3
    Emulation Fanatic EmuFan's Avatar
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    You have to start the game over again to see a difference. Don´t know if you already did...It worked for me.

    If i ever disagree with you, it is not because i´m trying to be an asshole. It is just to tell you that you are wrong

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  4. #4
    Voted Least Likely to Succeed p_025's Avatar
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    Quote Originally Posted by EmuFan View Post
    You have to start the game over again to see a difference.
    Well, DUH.
    I don't know how people even discovered the glitchiness of the on-foot missions, I can't get past the stupid Aparoid.
    Dolphin from SVN r7648:
    x86 Builds: r7648
    x64 Builds: r7648

    Desktop:
    OS: Windows XP Professional, Service Pack 3 | CPU: Intel Core 2 Duo E6600 (2 CPUs, 2.40GHz) | RAM: 2x Corsair XMS 2GiB DDR2, 2x Corsair XMS 1GiB DDR2 (6GiB total, 3.25 recognized by XP) | Video: EVGA NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic | CD/DVD Drives of note: LG8163b DVD-R

  5. #5
    EmuTalk Member
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    I don't know how much longer the OptimizeQuantizer bug will have to be worried about...

    I remember reading on the Dolphin Googlecode site about a week ago that they were working on something better than OptimizeQuantizers that would give the performance gain of OptimizeQuantizers but without the glitchy side effects.

    I don't know how that is coming along though, lets just hope I read it correctly.


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