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  1. #31
    N64 Artist
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    Yep! Photoshop it is. And, THANKS!
    Any activity becomes an art when the doer cares about doing it the best he can.

  2. #32
    N64 Artist
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    Hi guys,

    Got some news for you!

    I just began work with the Project64 1.7 Alpha team to get Body Harvest working 100%!

    I will keep you guys informed on the progress.

    For now...watch this video:

    AND...go back to page 1 of this thread to see my work on this game so far to renew your excitement for this game!

    I am excited!

    Later,
    Jay
    Any activity becomes an art when the doer cares about doing it the best he can.

  3. #33
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    Quote Originally Posted by gitech View Post
    Hi guys,

    Got some news for you!

    I just began work with the Project64 1.7 Alpha team to get Body Harvest working 100%!

    I will keep you guys informed on the progress.

    For now...watch this video: http://www.youtube.com/watch?v=dyJaaYoWPPw

    AND...go back to page 1 of this thread to see my work on this game so far to renew your excitement for this game!

    I am excited!

    Later,
    Jay

    Wow, looks incredible gitech, some great shots and info in this thread.

    I remember playing Body Harvest on my N64 ages back and being blown away with the huge open environments, hopefully support will continue with this pack!

  4. #34
    N64 Artist
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    Hi Rich_T,

    Thanks!

    I've tried to wait till I got some new news about the games progress with PJ64 1.7/Jabo, so I have not been ignoring you, kinda...

    Work has begun, but no real news to report yet. The PJ64 team has there work cut out for them...

    So, in the mean time here is my BH pack v0.2 for PJ64 1.7 and jabo with all the bug testing info and save states so "others" can test (and play) and maybe help with advice on the issues with the game:

    Download: Body Harvest v0.2 for Jabo Bug Fix Info and PNG & DDS Texture Packs

    Remember this is meant for testing. It has more textures than v0.1 like some of the buildings are done.

    Please read through the info that is provided in the read me.

    Here is an edited excerpt from the read me that pertains to the PJ64 team and testing specifically:

    **************

    This pack is a catch all for all the various issues for BH for PJ64 1.7 and Jabo that I have compiled so far. This game is emulated better on 1.7 and Jabo than any other! This is the only combo that lets you cross any bridges or get 'close' to any building. I hope that means 'we' are on the right track and a complete emulation of this great sleeper hit is not to far away.

    The 'png' and 'dds/png' texture packs are in their respective "hold '---'"
    folder. Only add one ('png' or 'dds/png') "Body Harvest (U)" texture pack to your "textures-load" folder at a time to avoid having duplicate folders/textures... Or, 'zip' the texture packs with their respective 'pack.xml' files to use the 'install texture pack' features. (For me, I saw no performance difference between using the 'install' feature or just using the 'textures-load' folder to load the textures (I think)).

    The controller profile "Body Harvest PJ64 1.7 controls-v3.cp" included is my
    latest (and best IMO) controller setup. Most like GTA's and friendly for all
    actions during game play.

    Save state reference and info:

    Save state...
    - default & 7: For fun and for beginning the 'next time period' if you defeat the boss.
    - 1: Graphic bug for rope that the 'sky car' rides on.
    - 2: Nice save for checking/testing anything such as png/dds texture handling
    behavior and clipping if you run into the 'temple'.
    - 8 & 10: Comparison saves for clipping issue...in 8 you can walk 'here'...in
    10 you can't walk there. With either you can't walk up the 'ramp' or 'stairs'
    of the 'buildings'. Note: I am hoping this will help by giving you two different situations in order to compare what is different between the two. Also, good saves for checking the shadow problem, jump into a vehicle for the shadows to change to 'correct'. (Notes: I think the 'out of vehicle' shadows are textures and 'in vehicle' shadows are FBO's? Also, the textures for 'out of vehicle' shadows dump as they appear in game but inverted, and 'in vehicle' textures dump 'tons' of textures like the 'rain' does)
    - 4: 'Bridge' clipping issue. 'Sometimes' you can walk off the bridge
    onto the path. Also, Adam should be walking on the 'surface' of the bridge. Keep trying to walk on and off the bridge for different results.
    - 6: Same as 'save 4' but different type of bridge.
    - 9: Save to show enemy 'laser shots'. Should look like little laser
    'bullets'. Same problem with aiming arch's for grenades and such.

    Any of the 'Java' save states: The 'rain' does not dump or load correctly.
    When dumping, tons (hundreds or thousands depending on how long you leave dumping 'on' and move around) of textures are dumped for the rain. (FYI, Rice dumped them correctly. I have included my hi-res versions in the pack in case they could be of help to you.)

    You need:

    1. PJ64 1.7
    2. The controller save file included in the pack download
    3. The save states.
    4. The game rom - Body Harvest (U) [!].z64

    Notes and tips:

    1. Game is stable in PJ64 1.7. If using it with PJ64 1.6 and the game locks
    up just press 'F2' twice and it will resume.
    2. Save states can be corrupted (in PJ64 1.6). To avoid this press 'F2' twice just before pressing 'F5' to save a save state.
    3. Activating the cheat to walk over hills and walls can be very useful! HOLD
    the 'L' button and 'press A' through the message. Holding 'L' you can get to
    places you normally can't while on foot.
    4. I have noticed I get better performance by going to 'Task Manager' and
    setting the priority of the emulator to 'above normal'.
    5. If using PJ64 1.7 go to 'settings' 'rom settings' and un-'tick' "Fixed
    audio timing".
    6. Use the "Hand Break" when in ground vehicles!!! Press "A" and "B" at the
    same time!!! Trust me!!!
    7. Interesting fact...The first vehicle you jump in in Greece is called:
    "Nico's Supplies"!!! Sound familiar? GTA IV?

    *************

    I'll take this opportunity to thank you all in advance for all your help and support!!!

    Thank you,
    Jay
    Any activity becomes an art when the doer cares about doing it the best he can.

  5. #35
    EmuTalk Member mode7's Avatar
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    Nice want to test it...erm where do I get PJ64 1.7?

  6. #36
    N64 Artist
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    You have to donate to the PJ64 1.7 dev team here: http://www.pj64-emu.com/site-membership/

    Then you become a beta member and have access to "everything". All info is in the link.

    It's worth it!

    (...and, From the forum you have the ability to apply to be a part of the new alpha build team and have access to the just released new alpha builds and forum section where my thread is for working on body harvest. But, you can report here too until you get alpha access.)

    Thanks man,
    Jay
    Any activity becomes an art when the doer cares about doing it the best he can.

  7. #37
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    was all interest in this project lost...? or is it still continued ?

  8. #38
    N64 Artist
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    Hi Nanokie

    Funny, I just started messing with textures in America. What a coincidence!

    The reason I don't just go full out on a retexture for this game is that it does not work properly in any emulator...yet.

    I have done 'all the work I've done so far' on this game to bring interest in the hopes of getting the issues worked out, but so far...no one...has shown an ounce of interest in working on the few issues that remain.

    If anyone is willing to take a look at the problems, I can build a custom pack for the emu and gfx plugin that that person or persons want to address the issues with.

    How about the new 1964 emu and vid plugin team??? I've got to check in on their progress. I haven't in about a week now, but it's been Christmas time and everyone has been busy for sure.

    BTW: Merry Christmas everyone!

    Later,
    Jay
    Last edited by gitech; December 28th, 2009 at 14:59.
    Any activity becomes an art when the doer cares about doing it the best he can.

  9. #39
    N64 Artist
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    Has any work been done on emus focused on Body Harvest in all these years? Or do I still have the best custom version for playing through with little issue? I might come back if the stars align in one way or another.

    (BTW: hello old friends!)
    Any activity becomes an art when the doer cares about doing it the best he can.

  10. #40
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by gitech View Post
    Has any work been done on emus focused on Body Harvest in all these years? Or do I still have the best custom version for playing through with little issue? I might come back if the stars align in one way or another.



    (BTW: hello old friends!)
    I think GlideN64 lle has it working a bit, not sure.

    (BTW: Welcome back!)
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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