It seems that most N64 games are capped at 30fps, meaning they can dip below that framerate but will never exceed it. I was wondering if it's possible to bypass the caps and via a sort of simulated overclocking and get N64 games to run at butter-smooth framerates.
I've seen a limited example of this idea using a modified version of 1964. Any hope of seeing this kind of emulation feature for all N64 games?
I've seen a limited example of this idea using a modified version of 1964. Any hope of seeing this kind of emulation feature for all N64 games?