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Dolphin (SVN) discussion thread

Falcon4ever

Plugin coder / Betatester
Read the announcement here:
http://www.emutalk.net/showthread.php?t=44926

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FAQ:
Q: How do I enable the dynarec or dualcore mode? I dont see it in the GUI...
A: The GUI now uses wxWidgets, many parts have changed. In order to change these settings, open up Dolphin.ini in wordpad and look for these lines:
  • UseDynarec = True
  • UseDualCore = True
  • Throttle = True
First setting is for choosing interperter or dynamic recompiler. Second option is to specifiy the dualcore mode. Last option is the cpu limiter (some people call it a framelimiter but thats not the right word...).

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Compiled versions of Dolphin (used vs2k5 sp1)

Win32 version:
http://falcon4ever.pcsx2.net/dolphin/SVN_builds/Dolphin_x64_SVN_r5.7z

X64 version:
http://falcon4ever.pcsx2.net/dolphin/SVN_builds/Dolphin_x86_SVN_r5.7z

*note1: you can not use the DSP-LLE plugin
*note2: If you get errors when using the direct3d plugin, upgrade your dx9 using http://files.ngemu.com/gba/vba-m/download/Directx_9c_webupdater.zip
*note3: Wii emulation is not working without the masterkey.bin (which is NOT included in this package)
 
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Xtreme2damax

New member
It's Wii emulation is in it's infancy at the moment. A select few Wii games will boot and show intro movies or the save warning screen. It appears no ingame Wii emulation as of yet, however still great news. Also it's lacks Wiimote support as of now.;)

Too bad though, I can't compile this myself as it appears it's unable to compile under Visual Studio Express (C#/C++) in either VS 2005/2008 express editions.

So since I don't have the money to purchase a proper full version of Visual Studion, seems I'll have to wait until a pre-compiled build is posted.
 

starfox5194

Gamecube Texture Distributer
i hope this isnint a retarted question, but when i try and download the svn it asks for a username & password?

was anyone successful in getting the svn?

I have visual studio 08 professional so i can compile it
 

Xtreme2damax

New member
i hope this isnint a retarted question, but when i try and download the svn it asks for a username & password?

was anyone successful in getting the svn?

I have visual studio 08 professional so i can compile it

Heres what you do, download and install Tortoise SVN. Then right click an empty folder you want to save the source to. On your right click menu there should be something saying, "SVN Checkout" for Tortoise SVN. Select "SVN Checkout" from your right click.

A box should come up asking you for the url of the repository, input this as the url and click Ok:

Code:
http://dolphin-emu.googlecode.com/svn/trunk/

Then you are on you're own to compile it as I have no idea how to. Chrono Archangel has posted the precompiled builds at Emuforums, however the 64-bit compile has an issue which I already reported.
 
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OP
Falcon4ever

Falcon4ever

Plugin coder / Betatester
Compiled versions of Dolphin (used vs2k5 sp1)

Win32 version:
http://falcon4ever.pcsx2.net/dolphin/SVN_builds/Dolphin_x64_SVN_r5.7z

X64 version:
http://falcon4ever.pcsx2.net/dolphin/SVN_builds/Dolphin_x86_SVN_r5.7z

*note1: you can not use the DSP-LLE plugin
*note2: If you get errors when using the direct3d plugin, upgrade your dx9 using http://files.ngemu.com/gba/vba-m/download/Directx_9c_webupdater.zip
*note3: Wii emulation is not working without the masterkey.bin (which is NOT included in this package)

Then you are on you're own to compile it as I have no idea how to. Chrono Archangel has posted the precompiled builds at Emuforums, however the 64-bit compile has an issue which I already reported.

Chrono posted the ones I compiled yesterday night, and the x64 version does not have any issues and runs as it should. If it does not work, you probably missing some dependencies like the d3dx9_38.dll file (use the updated for that).
 
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nmn

Mupen64Plus Dev.
Woah holy shit!

They've started on Wii emulation and have an open SVN? How the hell did i miss that?
 

ector

Emulator Developer
Woah holy shit!

They've started on Wii emulation and have an open SVN? How the hell did i miss that?

We did the announcement and started the open SVN yesterday, so that's not very hard to explain :)
 

Federelli

Beta Tester
Looking good on the x86 side, a bit slow on zelda (10 fps on island area), i get an occasional panic, not being able to alocate continuous 1gb.
 

junior600

New member
Hallo everyone.I downloaded the dolphin svn x64 bit,but it's very slow.I activacted the dinarec and the dual core on the dolhpin.ini,but goes very low.Why?
I played the colosseum,in the dolphin beta,it is a 18 fps,while this goes at 8 fps.:(
 
I've downloaded the x86 version, started it... Nothing happened :(
Could someone please help me out? Thanks

I have the DX SDK installed.
 

spotanjo3

Moderator
Moderator
Oh... it is very easy once you figure it out.

Go to keyboard in dolphin emulator and follow them and copy them to your joy2key but keep joy2key running and it will do the trick. I do and it's playing great on dolphin emulator! :D
 

skawo90

New member
Hey there.
I have problem. :( When I'm trying to open the emulator I'm getting the classic windows error
beztytuu-7.jpg

What to do? Yes, I have downloaded the version for win32.
 

motox

New member
Oh... it is very easy once you figure it out.

Go to keyboard in dolphin emulator and follow them and copy them to your joy2key but keep joy2key running and it will do the trick. I do and it's playing great on dolphin emulator! :D

no it makes my keyboard a joystick i want to that my joystick is the keyboard ,that can i do on dolphin,i want to use my joysticks it downst work yet i must wait for plugins


has anybody tested super smash bros?
i want to test it today but later after 4 hours

sry for my bad english
 

Federelli

Beta Tester
Make sure u download the right version, falcon put the links the other way around the x64 in x86, and the x86 in x64.
 

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