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  1. #1
    Plugin coder / Betatester Falcon4ever's Avatar
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    Thumbs up Dolphin (SVN) discussion thread

    Read the announcement here:
    http://www.emutalk.net/showthread.php?t=44926

    ---

    FAQ:
    Q: How do I enable the dynarec or dualcore mode? I dont see it in the GUI...
    A: The GUI now uses wxWidgets, many parts have changed. In order to change these settings, open up Dolphin.ini in wordpad and look for these lines:
    • UseDynarec = True
    • UseDualCore = True
    • Throttle = True
    First setting is for choosing interperter or dynamic recompiler. Second option is to specifiy the dualcore mode. Last option is the cpu limiter (some people call it a framelimiter but thats not the right word...).

    ---

    Quote Originally Posted by Falcon4ever View Post
    Compiled versions of Dolphin (used vs2k5 sp1)



    Win32 version:
    http://falcon4ever.pcsx2.net/dolphin..._x64_SVN_r5.7z

    X64 version:
    http://falcon4ever.pcsx2.net/dolphin..._x86_SVN_r5.7z

    *note1: you can not use the DSP-LLE plugin
    *note2: If you get errors when using the direct3d plugin, upgrade your dx9 using http://files.ngemu.com/gba/vba-m/dow...webupdater.zip
    *note3: Wii emulation is not working without the masterkey.bin (which is NOT included in this package)
    Last edited by Falcon4ever; July 14th, 2008 at 08:37.

  2. #2
    Emutalk Member CoDeX's Avatar
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    now dolphin support wii games?
    OS: WinXP Home Edition CPU: Pentium D 2.8 GHZ Monitor: Packard Bell 17" Video: nVidia GeForce 8600 GT Sound: Sound Blaster Audigy Memory: 2GB DDR2 HD: 200 GB <b>DirectX</b>: 9.0c

  3. #3
    EmuTalk Member
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    dolphin can emulate a wiiiii?please say yes

  4. #4
    EmuTalk Member
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    It's Wii emulation is in it's infancy at the moment. A select few Wii games will boot and show intro movies or the save warning screen. It appears no ingame Wii emulation as of yet, however still great news. Also it's lacks Wiimote support as of now.

    Too bad though, I can't compile this myself as it appears it's unable to compile under Visual Studio Express (C#/C++) in either VS 2005/2008 express editions.

    So since I don't have the money to purchase a proper full version of Visual Studion, seems I'll have to wait until a pre-compiled build is posted.


  5. #5
    Gamecube Texture Distributer starfox5194's Avatar
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    i hope this isnint a retarted question, but when i try and download the svn it asks for a username & password?

    was anyone successful in getting the svn?

    I have visual studio 08 professional so i can compile it
    Q6600 @ 3.0 Ghz
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    Ubuntu Hardy Heron

    Visual Studio 2008 Pro C#/C++
    PSP Toolchain
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    Ps2 Ps3 PSP
    Xbox Xbox360
    N64 Gamecube Wii

  6. #6
    EmuTalk Member
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    Quote Originally Posted by starfox5194 View Post
    i hope this isnint a retarted question, but when i try and download the svn it asks for a username & password?

    was anyone successful in getting the svn?

    I have visual studio 08 professional so i can compile it
    Heres what you do, download and install Tortoise SVN. Then right click an empty folder you want to save the source to. On your right click menu there should be something saying, "SVN Checkout" for Tortoise SVN. Select "SVN Checkout" from your right click.

    A box should come up asking you for the url of the repository, input this as the url and click Ok:

    Code:
    http://dolphin-emu.googlecode.com/svn/trunk/
    Then you are on you're own to compile it as I have no idea how to. Chrono Archangel has posted the precompiled builds at Emuforums, however the 64-bit compile has an issue which I already reported.
    Last edited by Xtreme2damax; July 14th, 2008 at 03:24.


  7. #7
    Plugin coder / Betatester Falcon4ever's Avatar
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    Compiled versions of Dolphin (used vs2k5 sp1)

    Win32 version:
    http://falcon4ever.pcsx2.net/dolphin..._x64_SVN_r5.7z

    X64 version:
    http://falcon4ever.pcsx2.net/dolphin..._x86_SVN_r5.7z

    *note1: you can not use the DSP-LLE plugin
    *note2: If you get errors when using the direct3d plugin, upgrade your dx9 using http://files.ngemu.com/gba/vba-m/dow...webupdater.zip
    *note3: Wii emulation is not working without the masterkey.bin (which is NOT included in this package)

    Quote Originally Posted by Xtreme2damax View Post
    Then you are on you're own to compile it as I have no idea how to. Chrono Archangel has posted the precompiled builds at Emuforums, however the 64-bit compile has an issue which I already reported.
    Chrono posted the ones I compiled yesterday night, and the x64 version does not have any issues and runs as it should. If it does not work, you probably missing some dependencies like the d3dx9_38.dll file (use the updated for that).
    Last edited by Falcon4ever; July 14th, 2008 at 08:30.

  8. #8
    Mupen64Plus Dev.
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    Woah holy ****!

    They've started on Wii emulation and have an open SVN? How the hell did i miss that?

  9. #9
    Emulator Developer
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    Quote Originally Posted by nmn View Post
    Woah holy ****!

    They've started on Wii emulation and have an open SVN? How the hell did i miss that?
    We did the announcement and started the open SVN yesterday, so that's not very hard to explain

  10. #10
    Beta Tester Federelli's Avatar
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    Looking good on the x86 side, a bit slow on zelda (10 fps on island area), i get an occasional panic, not being able to alocate continuous 1gb.


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

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