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Thread: Using cheats

  1. #1
    EmuTalk Member
    Join Date
    Jul 2008
    Posts
    2

    Using cheats

    There is a cheat section in the options menu, and a bunch of stuff about "New Rom" and "New Cheat". But, how do I use this? I hear all over the net that you can't cheat in Mupen, so why on earth include this menu, which for purposes appears to be working?



    I'm on Linux, btw. If that's important, I don't know.


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  2. #2
    Mupen64Plus Dev.
    Join Date
    Jun 2007
    Posts
    127
    Mupen64Plus does support Gameshark codes. To use it, you must make a new ROM then add the CRC code for it (you can get this by lookin in the console when you boot the game) there should have been an example included. In 1.4 the cheating capabilities will be even easier.

  3. #3
    EmuTalk Member
    Join Date
    Jul 2008
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    2
    Then what? I created a ROM, entered CRC of game, clicked "New Cheat". What now? Where do I get these values for cheats?

  4. #4
    Mupen64Plus Dev.
    Join Date
    Oct 2007
    Location
    Michigan (United States of America)
    Posts
    448
    Quote Originally Posted by bconover View Post
    Then what? I created a ROM, entered CRC of game, clicked "New Cheat". What now? Where do I get these values for cheats?
    There is no cheat database so you must look on the internet for gameshark codes.
    There was at one point an attempt to get PJ64 1.7 cheats into M64P (With permission) but it's not active.

  5. #5
    Mupen64Plus Dev.
    Join Date
    Jul 2006
    Location
    Middletown, CT
    Posts
    130
    No cheats are included, you must look up the values to change. Sometimes there are premade cheats in an external database, othertimes its more freeform and you're given raw hex values / etc. (like here for Paper Mario - http://www.rpgclassics.com/shrines/n...hacking.shtml).

    As far as getting Project 64 1.7 cheat support we need both MD5 cheat support (easy) and Option cheat support (not so easy).

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