Page 1 of 5 123 ... LastLast
Results 1 to 10 of 42
  1. #1
    Moderator
    Join Date
    Oct 2007
    Posts
    473

    Mupen64Plus v1.4 is now here!

    We could have waited even longer and packed even more features into the new Mupen64Plus v1.4 release, but I thought that it was time to get another one out the door for people to play. There are some big new features, and major contributions were written for this release by: slougi, DarkJezter, ebenblues, Tillin9, Richard42, nmn, and okaygo. A summary of the changes:



    Major New Features
    • Graphical debugger for R4300 core (build with 'make DBG=1')
    • On Screen Display
    • KDE4 GUI (experimental, compile from source)
    • Cheat system with Gameshark codes


    Minor New Features
    • Single frame advance
    • Emulator playback speed up or down in 5% increments
    • Rumble Pak support with force feedback
    • Map emulator functions (fullscreen, stop emulation, etc) to joystick buttons or axis movements.
    • Volume up/down
    • Blight Input: Individually configure each direction of X and Y axis, which allows inverting the axis
    • JTTL_Audio: libsamplerate support for high quality audio resampling
    • GTK GUI: Search/filter box
    • GTK GUI: Accelerator keys
    • GTK GUI: numerous small changes and fixes
    • Overhaul of rom handling functions; numerous small fixes


    Bug fixes
    • NoMemoryExpansion parameter to emulate 4MB console; fixes some games
    • Removed NoAudioDelay core option to resolve issue #48
    • Fix unresponsive emulator when game gets stuck in loop
    • GTK GUI: #6 - if a ROM is selected in the ROM browser and 'play' is pressed, emulation will start
    • GTK GUI: #62 - ROM browser column sorting works
    • Rice Video: Support hi-res textures with different scale factors for X and Y
    • Blight Input: don't use 100% CPU in configuration dialog


    Mupen64Plus has a Home Page over at Google Code, with lots of useful information, screenshots, a bug tracker, a discussion forum, etc.

    To download Mupen64Plus v1.4, just grab the package that you want:

    Mupen64Plus-1-4-bin-32.zip
    Mupen64Plus-1-4-bin-64.zip
    Mupen64Plus-1-4-src.zip
    Last edited by Richard42; January 4th, 2009 at 20:54.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Ebul Overlord Lord Budweiser's Avatar
    Join Date
    Dec 2006
    Location
    In my house
    Posts
    22

    Thumbs up

    Great to see the progress of this emu.
    Drug Free For Life: 98% of the teenage population has
    tried drugs at least once. If you are one of the 2%
    who hasn't, copy and paste this into your signature.

  3. #3
    EmuTalk Member
    Join Date
    Jul 2007
    Posts
    131
    Thanks for all the hard work. I'm looking forward to the inclusion of the cheat database.
    Last edited by Surkow; June 15th, 2008 at 07:54.

  4. #4
    EmuTalk Member
    Join Date
    Jun 2007
    Posts
    30
    Excellent! Had a quick play, and so far it's wonderful to see more games being made compatible. A number of my faves now work, which is marvellous.

    So I'd like to say a heartfelt thanks to the team for delivering this wonderful Linux emulator. I'm off now for a play! Thank you all.


  5. #5
    Sony battery Toasty's Avatar
    Join Date
    Dec 2004
    Location
    Oregon, U.S.A.
    Posts
    2,049
    Fantastic work! Speaking of it being a Linux emulator, can we expect Windows builds soon too?

  6. #6
    Mupen64Plus Dev.
    Join Date
    Jul 2006
    Location
    Middletown, CT
    Posts
    130
    Not immediately, no. However, better portability (i.e. checkout the same svn code and compile on MSVC) is one of my big goals for 1.5. Enough that I might spend a substantial time using Windows, after 5 years of trying very hard not to. Maybe its just me, but when I compare Mupen64plus on Linux and Project64 on Windows, I still think Project64 comes out ahead. We're working very hard to change that though.
    Last edited by Tillin9; June 16th, 2008 at 08:45.

  7. #7
    EmuTalk Member
    Join Date
    Jun 2007
    Posts
    30
    Right, had a bit of a play, and so far a few errors are occurring that I didn't get on your other versions.

    Lots of games are just exiting. Closing down, quite often just before gameplay starts. So far it's happened to me on Goldeneye and Smash Bros. among others. Here's a reading from the Goldeneye crash -

    Code:
    twisty@twisty-desktop:~/Emulators/Mupen64Plus-1-4-bin-32$ ./mupen64plus
     __  __                         __   _  _   ____  _             
    |  \/  |_   _ _ __   ___ _ __  / /_ | || | |  _ \| |_   _ ___ 
    | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|  
    | |  | | |_| | |_) |  __/ | | | (_) |__   _|  __/| | |_| \__ \  
    |_|  |_|\__,_| .__/ \___|_| |_|\___/   |_| |_|   |_|\__,_|___/  
                 |_|         http://code.google.com/p/mupen64plus/  
    
    Compression: Uncompressed
    Imagetype: .z64 (native)
    Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
    MD5: 70C525880240C1E838B8B1BE35666C3B
    80 37 12 40
    ClockRate = f
    Version: 1447
    CRC: dcbc50d1 9fd1aa3
    Name: GOLDENEYE
    Manufacturer: Nintendo
    Cartridge_ID: 4547
    Country: USA
    PC = 80000400
    EEPROM type: 0
    init timer!
    memory initialized
    [blight's SDL input plugin]: Couldn't open device file '/dev/input/event6' for rumble support.
    [blight's SDL input plugin]: version 0.0.10 initialized.
    fb_clear 0 fb_smart 1
    extensions 'CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXFMT'
    fb_hires
    (II) Initializing SDL video subsystem...
    (II) Getting video info...
    (II) Setting video mode 640x480...
    Congratulations, you have 4 auxilliary buffers, we'll use them wisely !
    packed pixels extension used
    NPOT extension used
    use_fbo 0
    f 1 z 7.80821e-06
    f 2 z 7.689e-06
    f 4 z 7.45058e-06
    f 8 z 6.97374e-06
    f 16 z 6.02007e-06
    f 32 z 4.11272e-06
    f 64 z 2.98023e-07
    f 128 z 7.33137e-06
    f 256 z 2.25902e-05
    f 512 z 5.31077e-05
    f 1024 z 0.000114143
    f 2048 z 0.000236213
    f 4096 z 0.000480354
    f 8192 z 0.000968635
    f 16384 z 0.0019452
    f 32768 z 0.00389832
    f 65536 z 0.00780457
     --> bias factor 64
    num_tmu 2
    bebefore
    bebefore2
    before
    after
    tbuf_size 2Mb
    [JttL's SDL Audio plugin] version 1.4 initalizing.
    [JttL's SDL Audio plugin] Initializing SDL audio subsystem...
    [JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes.
    Starting r4300 emulator
    R4300 Core mode: Dynamic Recompiler
    Signal number 11 caught:
    	errno = 0 (Success)
    I'm using Ubuntu 8.04 32bit, with a Geforce 6200. My processor isn't too hot - a Sempron 2200+ (1.5ghz), but it's been fine for N64 emulation. Using Glide Wonder plugin for most part.

    Also noticed that a couple of games that ran OK before are now experiencing more slowdown than previously. It seems to be random - ie. not happening at the same spot in the game. Ocarina of Time is one and Smash Bros is another one when I can get it to run. Another problem I'm seeing is one I've not had before. I tried to launch Killer Instinct v1.2 and am getting a uCode crc error - uCode crc not found in INI. I've not seen that before, and don't know what it means. I have the Good set N64 roms, so the rom should be fine.

    Also, how do you get the rumble to work? I set the pad config, but there's no rumble. Can anyone help?

    If you would like more details please let me know. If I'm doing something wrong too, again please let me know. I'm not criticising, since I love this emu, but only trying to help if I can.

    Many thanks.

    EDIT: Similar error when running Wipeout 64 -

    Code:
    Compression: Uncompressed
    Imagetype: .z64 (native)
    Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
    MD5: 5783373634B11F81C86908C3D81CA988
    80 37 12 40
    ClockRate = f
    Version: 1444
    CRC: 54310e7d 6b5430d8
    Name: Wipeout 64
    Manufacturer: Nintendo
    Cartridge_ID: 5057
    Country: Europe (0x50)
    PC = 80000400
    EEPROM type: 0
    init timer!
    memory initialized
    [blight's SDL input plugin]: Couldn't open device file '/dev/input/event5' for rumble support.
    [blight's SDL input plugin]: version 0.0.10 initialized.
    fb_clear 0 fb_smart 0
    extensions 'CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXFMT'
    fb_hires
    (II) Initializing SDL video subsystem...
    (II) Getting video info...
    (II) Setting video mode 640x480...
    Congratulations, you have 4 auxilliary buffers, we'll use them wisely !
    packed pixels extension used
    NPOT extension used
    use_fbo 0
    num_tmu 2
    bebefore
    bebefore2
    before
    after
    tbuf_size 2Mb
    [JttL's SDL Audio plugin] version 1.4 initalizing.
    [JttL's SDL Audio plugin] Initializing SDL audio subsystem...
    [JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes.
    Starting r4300 emulator
    R4300 Core mode: Dynamic Recompiler
    two events of type 8 in queue
    two events of type 8 in queue
    two events of type 8 in queue
    two events of type 8 in queue
    Signal number 11 caught:
    	errno = 0 (Success)
    Can get as far as the race opening, but then it quits abruptly. I'll go now before you guys get cross with me...
    Last edited by TwistedWhizz; June 16th, 2008 at 18:53.

  8. #8
    Mupen64Plus Dev.
    Join Date
    Jun 2007
    Posts
    127
    I'm very proud of this release! Remember, we are still looking for active developers to help out. There is so much to do, and we are a very patient development team. If you have any experience with C, OpenGL, Emulation, MIPS, Porting Software, or just want to help test, document, and explore. Please join us on IRC at irc.freenode.net #mupen64plus

  9. #9
    Moderator
    Join Date
    Oct 2007
    Posts
    473
    Quote Originally Posted by TwistedWhizz View Post
    Right, had a bit of a play, and so far a few errors are occurring that I didn't get on your other versions.
    Twisted,

    Take a look at the wiki page here for some tips on setting up the rumble feature:

    http://code.google.com/p/mupen64plus/wiki/RumbleSupport

    We'll try to replicate the crashes from the games that you mentioned and find the bug. The OSD may cause some slowdown when the messages are fading in and out -- you can run with --noosd to disable this feature.

  10. #10
    EmuTalk Member
    Join Date
    Jun 2007
    Posts
    30
    Quote Originally Posted by Richard42 View Post
    Twisted,

    Take a look at the wiki page here for some tips on setting up the rumble feature:

    http://code.google.com/p/mupen64plus/wiki/RumbleSupport

    We'll try to replicate the crashes from the games that you mentioned and find the bug. The OSD may cause some slowdown when the messages are fading in and out -- you can run with --noosd to disable this feature.
    Thanks for your reply. I wasn't aware of specific drivers needed for the rumble feature, but of course should have realised. I'll look into your link, so thanks for that.

    I do actually run it with the OSD disabled, so can't imagine what's causing my problems. It's very random as I say, but I've definitely had a few occurrences of quite noticeable slowdown where I wouldn't have seen it before.

    Still, thanks again for your reply. I honestly am only trying to help, and not trying to cause you extra headaches!!!

    EDIT: Sorry, could've sworn I 'd disabled the OSD, but I hadn't. Again, thanks for the tip. I'll see how it goes.
    Last edited by TwistedWhizz; June 16th, 2008 at 20:10.

Page 1 of 5 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •