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  1. #1
    Moderator Hacktarux's Avatar
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    Is anyone interested in making a portable n64 gfx plugin ?

    I am searching anyone interested in making a gfx plugin for mupen64. Here is what i need:
    - An opengl plugin compatible with the zilmar specs. (it can of course works with other emus in a windows environnement).
    - The only functions that have to be os dependant are the init display function and the functions that handle the interface. All the other functions (in particular, the gfx emulation) have to be os independant. I can help you to do that, it is not really difficult...
    - I prefer that it is open source but there is no need... If you want, you can make the windows version and i can compile the other OSs functions.

    That's all....



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  2. #2
    Emutalk Member linker's Avatar
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    Sounds cool, but I've never coded on other os-es (i.e. beos, or linux ).
    <B>My Mk4 Combos:</B> <a href="http://zelda.hit.bg/sonya.avi">Sonya</a> | <a href="http://zelda.hit.bg/reiko.avi">Reiko</a> | <a href="http://zelda.hit.bg/reptile.avi">Reptile</a>

  3. #3
    Moderator Hacktarux's Avatar
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    It's not a problem, it is not really difficult and i will help you

    One important thing is to isolate all the interface code, so it is easy to rewrite. If you want, you can send me your source, and i will say you what has to be done for portability.

  4. #4
    Emutalk Member linker's Avatar
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    Maybe sometime later, now I'm very busy with school (common excuse), and I think that I have to make a little more progress.
    <B>My Mk4 Combos:</B> <a href="http://zelda.hit.bg/sonya.avi">Sonya</a> | <a href="http://zelda.hit.bg/reiko.avi">Reiko</a> | <a href="http://zelda.hit.bg/reptile.avi">Reptile</a>

  5. #5
    PJ64 Lubba pj64er's Avatar
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    linker, i knew (hoped) u'd do it. good luck guys.

  6. #6
    Moderator Cyberman's Avatar
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    Originally posted by Hacktarux
    It's not a problem, it is not really difficult and i will help you

    One important thing is to isolate all the interface code, so it is easy to rewrite. If you want, you can send me your source, and i will say you what has to be done for portability.
    What are you looking for SDL with its OGL exports? that would work with windows or Linux or BEOS, I'm not sure how the windows structures are handled though.

    Cyb
    Progress (n.):
    The process through which the Internet has evolved from smart people in front of dumb terminals to dumb people in front of smart terminals.
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    Recursive (adj):
    see Recursive

  7. #7
    Moderator Hacktarux's Avatar
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    No, in the windows environnement, SDL blocks the keyboard messages because it opens a new window... But, if we do it in opengl we just have to change the init code : wgl for windows and sdl for all the other OSes.

  8. #8
    Emutalk Member linker's Avatar
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    Originally posted by pj64er
    linker, i knew (hoped) u'd do it. good luck guys.
    Maybe later
    <B>My Mk4 Combos:</B> <a href="http://zelda.hit.bg/sonya.avi">Sonya</a> | <a href="http://zelda.hit.bg/reiko.avi">Reiko</a> | <a href="http://zelda.hit.bg/reptile.avi">Reptile</a>

  9. #9
    PJ64 Lubba pj64er's Avatar
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    Originally posted by linker


    Maybe later
    understood

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