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  1. #101
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    Thanks for the fixes. I'm not sure about the vertex alpha but it might be a shader issue. I think BMDView2 is better at exporting levels, you can also check the shaders it exports.

  2. #102
    EmuTalk Member Avatarus's Avatar
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    Yep, used BMDView2 earlier. But now i'm using it for previewing models only. It is not imports vertex colors and the textures are strangely named.


  3. #103
    EmuTalk Member Avatarus's Avatar
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    Hi, Coder, are you still here? I need your help again.

    I'm trying to import a house of Mayor Bou, but an error appears. It says "matIDs: more IDs supplied than faces in mesh"
    Here is the model. Click
    I'm really don't know what to do. Previously, I just deleted a string, that called error, but i can't find that one anywhere.

  4. #104
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    Hey guys, I'm new here and I'm in a real pickle. I've been looking everywhere for BMDview2, but I just cannot seem to find it. Every DL I find is for the extinct MegaUpload. Would anyone be so kind enough to point me to a valid BMDview2 download link? You would be a life saver.

    Thanks much,

    Red

  5. #105
    EmuTalk Member Avatarus's Avatar
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    RedYager, Take a look on a previous page.

  6. #106
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    To stop the crash you could try the following but most of the textures and UV coordinates aren't correct.
    Code:
    for i=_materialIDS.count to faces.count do
    (
    	_materialIDS[i] = 0 
    )
    	
    modelMesh = mesh vertices: vertices faces:faces tverts:tverts  materialIDS:_materialIDS
    It would probably take a long time to fix because it might not have been supported in the older version of BMDView that was ported. It should be possible to write a script that transfers the vertex colors from the MaxBMD model to the BMDView2 model.

    When importing BMDView2 models I found the follow code useful as it displays all textures in the viewports
    Code:
    for m in sceneMaterials do 
    (
    	m.showInViewport = true;
    )
    Attached Files Attached Files
    Last edited by Coder; June 12th, 2012 at 11:24.

  7. #107
    EmuTalk Member Avatarus's Avatar
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    I have imported that level, but everything are really messed. Do you have an idea why this thing is happening?
    Last edited by Avatarus; September 2nd, 2012 at 08:19.

    The Legend of Zelda - Twilight Princess fan sequel

  8. #108
    EmuTalk Member Avatarus's Avatar
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    I still can't import that level with vertex colors. I tried to use Morphix plugin to make a similar structure for meshes imported with MaxBMD and BMDView, and then copy vertex colors, but Morphix requires to pick each element in both models. There are too many of them! This will take a weeks..
    Coder, aren't you have some progress with that problem?
    Last edited by Avatarus; September 2nd, 2012 at 08:10.

    The Legend of Zelda - Twilight Princess fan sequel

  9. #109
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    ---------------------------
    MAXScript Rollout Handler Exception
    ---------------------------
    -- Runtime error: array index must be positive number, got: -32548
    ---------------------------
    ОК
    ---------------------------


    What's this? (3ds max 2013 x64)

  10. #110
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    max 2008 x64:

    ---------------------------
    MAXScript Rollout Handler Exception
    ---------------------------
    MAXScript error - unable to show details
    ---------------------------
    ОК
    ---------------------------

    +

    s9.postimage.org/y5m11qrof/zxcg134.png

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