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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

I wish ... someone to implement ... Cel-shading

OP
Rice

Rice

Emulator Developer
No probs dude:

http://www.postulate.org/silhouette.php

It uses OpenGL. Quite a informative read...


Mudlord, this guy mentions 3 colors, and he really means 3 levels of the same color, or 3 sections of the 1D texture.

I have got something by reading this implementation.

I thought the 1D texture needed to be gray level texture. Now I can see that the 1D texture can actually be a 1D RGB color texture. By following this idea, it will be up to us to determine how to map the RGB colors of vertices onto a 1D RGB texture.

Advantage is the lower video card hardware requirement. But I guess there will be some limitations by using such a 1D RGB texture instead of 3D RGB texture. By the way, we will still need to use multitexture function, and one extra texture unit, and need to change the color combiner settings.
 
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H

h4tred

Guest
Well, the cel shading stuff on a combiner level is doable. Or even just post processing via shaders.

N-Patches, or tesselation, ain't.
 

mots

dumbass
From what I understand, it's possible (but with a few issues). Orkin even posted screenshots before he magically disappeared. I think the main issue (speed), should also be solved as computers nowadays are way faster than 4 years ago...
 
H

h4tred

Guest
You are also forgetting that TruForm itself is dead.

Stuff in D3D11 allows for tesselation, which is the same thing, but I doubt it'll be usable, due to the issues discussed.
 
H

h4tred

Guest
Ah, I checked the thread and you're right: he did a software implementation.
 

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