What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.
  • As members seem to have a problem reading the release threads:

    Djipi's packs are built for the (Glide64 finale) Plugin. Nolonger supported!
    Djipi's packs are built for the (GlideN64) Plugin.
    These two Plugins are two completely different pieces of code.

    GlideN64.HTC archived packs locked by Djipi are not compatible with use on Glide64, Rice video, nor Jabo video.

    Glide64.DAT archived packs locked by Djipi are not compatible with use on GlideN64, Rice video, nor Jabo video.

    Djipi has never made a pack for use with Rice video and never will. any packs found in this format are not authorized!

    GlideN64 is the new standard and only requires an Radeon 6XXX.
    This is a somewhat older GPU and should be readily available.
    Do everyone a favor and upgrade!

Mollymutt's 100% finished Super Mario 64 pack

LazerTag

Leap of Faith
I have dumb question since I've yet to really use a texture pack, Is this only for 1964 or are there other emulators using the same now? Specifically anything on OSX ?

I know I could just try it but the board wants me to post, it misses me. :)
 

batavia300*

New member
Transfering.

This looks purely amazing by the pictures, but how do I import it into the game? I must be doing something wrong.
 

MasterPhW

Master of the Emulation Flame
This looks purely amazing by the pictures, but how do I import it into the game? I must be doing something wrong.
You know, that we have a complete sub-board for tutrials to load high res textures and other questions, don't you? It's located here.
I'll quote one of the uncountable tutorials there:
3. Loading high resolution textures
a. If LOAD option is enabled, the plugin will try to load it when corresponding texture is used
in the game.

b. LOAD option can be enabled/disabled during the game play

c. All high resolution textures must be placed under folder:
"[your_emulator_main_folder]\plugin\hires_texture\[current game name]\"

d. [current game name] must match the N64 game internal name

e. Under the [current game name] folder, subfolders can be created and textures can be placed
into the subfolders. The plugin will search all the subfolders recursively. Subfolders can help
to manage all the textures.

f. File files and format:
In general, high resolution files to be loaded must follow the same filenames as dumpped.

- Color indexed textures must be still in palletted BMP format
- For RGBA, IA and I textures, you can provide
*_rgb.png, *_a.png or
*_rgb.bmp, *_a.bmp or
*_all.png
- Don't provide duplicate files for the same textures. If you provide the *_rgb, *_a files
and also *_all.png file, the actually loaded files are not determined.
 

trainfan91

New member
Super Mario 64 Wing/metal cap combo

Sorry To Get back to you so late, mollymutt. The texture for the wings is almost the same as the wing cap(wing), but looks almost like a cloud with a bit of green and blue in it. if you dump the super mario 64 textures it's in the png_by_rgb_a folder. I'd upload the texture itself, but I'm afarid of giving you a computer virus
 

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