Did somebody here test it on Fedora 8 64-bits? If not, I'll be the first one here to emulate dolphin on it. I'll see if I encounter issues or lags.
Did somebody here test it on Fedora 8 64-bits? If not, I'll be the first one here to emulate dolphin on it. I'll see if I encounter issues or lags.
Last edited by P4T0U; March 5th, 2008 at 16:22.
I just finished installing Fedora 8 x86_64 with a max install. I'm updating devs and reps right now...then an NTFS support...MP3 plugin... I should try it in an hour or a day... depending on what I plan to do today. I may get a higher FPS because I don't have Windows! (I dual-boot though)
Last edited by P4T0U; March 5th, 2008 at 16:33.
Hmm... for now it's not too good. It says it need two fonts. I can't modify any path for those fonts. I would have to modify the source but at least, it ways "booting" but without image. The other problem is about plugins. Not one of the three are detected. I might have to check it out too. I didn't install any nVidia drivers right now. So for now, it looks impossible but for now, i'll just try things. Yes, I use wine to emulate it and you would be amazed about my FPS(if I get it done). Mabye not.. mabye I'll get a decent one... or a better one. Counter-Strike 1.6 is fully playable on a 500 Mhz with 256 megs of RAM. I never had that FPS on windows.
EDIT:
If I'm a lucky guy, I may be able to download source files when they'll be released!
Last edited by P4T0U; March 6th, 2008 at 22:48.
If you're trying to run the current beta of Dolphin on Fedora, I don't think Wine can currently run 64-bit (Windows) applications, even if Wine has been compiled for a 64-bit system. Or are you talking about the older 32-bit versions of Dolphin?
I don't think you'll have much luck using Wine then. According to Wine's site, 64-bit applications aren't supported yet. (See Myth #8 on this page.)
I've recently fixed most of Dolphin to compile under Linux. Haven't ported the plugins yet though so it doesn't do much
As usual I give no release dates. I really don't have much time or energy to work on Dolphin these days... The current goal, which we are slooowly moving towards, is to get it back to a releasable state on Win and Lin, and probably open source it at that point. I want the code to be in a good state before doing that though, to reduce the resulting chaos![]()
No one can seem to finish a GC emulator. After they put years and years of hard work and just start to see promise of games working they just give up and walk away. It's a shame.
Maybe we will have better luck with the gekko team.