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April 20th, 2002, 04:30
#1
EmuTalk Member
Can Anyone Create a Nintendo64 Music Format Like SPC?
I donīt know too much about emulation, but... can anyone create a N64 music file like SNES SPC? i think is posible, the guys of ZSNES create the SPC files using the ZST state save, maybe with a PJ64 state save is can make posible...
Is just a idea... is too hard to create it?
Project64 rulez

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April 20th, 2002, 05:00
#2
Triforce of Something...
Is not as easy in the N64. Mainly because there are games with special compression and others with Standart (Nintendo Specs) compression.
It would take time to make it... but is possible
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April 20th, 2002, 05:17
#3
Warrior for God
It all depends on the hardware of the system. It worked on the SNES, because the SNES sound chip had its own seperate memory and actually ran a sound program inside it. An SPC file is a copy of the sound chip memory containing that program.
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April 21st, 2002, 04:15
#4
EmuTalk Member
Ohh... so, itīs more hard that i think, but (for The Kahn Artist) are you sure that the sound code is not dumped on a State Save data file? well ^^U i donīt know too much about emulation
Project64 rulez

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April 21st, 2002, 07:48
#5
Emutalk Member
impossible, n64 no sound chip, could extract samples, not synth stuff, best bet is complete emu w/ logging
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April 21st, 2002, 23:00
#6
Warrior for God
Yes, the sound info is stored in a state save as well, because the sound chip is an integral part of the system.
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April 22nd, 2002, 03:20
#7
EmuTalk Member
Ummm... but, thereīs a chance creating a program or DLL for Winamp for emulating the Sound Chip and this read the music file?
Project64 rulez

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April 22nd, 2002, 03:34
#8
Warrior for God
Yeah, SNESAmp already does that. It's a WinAmp plugin, and it can either read the SPC files, or extract the SPC info from a zSNES state save. The homepage is down at the moment, but it's www.alpha-ii.com.
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April 22nd, 2002, 04:51
#9
EmuTalk Member
Yeah, i know that ^^U but i say that for do something like N64Amp or something
Project64 rulez

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April 22nd, 2002, 05:25
#10
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