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  1. #11
    Master of the Emulation Flame MasterPhW's Avatar
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    Quote Originally Posted by Azimer View Post
    I did rewrite large sections of it but it was far from scratch. I am slightly uplifted knowing some still lurk around here. As slougi said earlier, some people have grown up, started, families, etc. etc. I've decided to be selfish with my life and not have any children. My siblings have done enough of that where I don't have to! Now if only I could find a woman who agrees with my attitude. You wouldn't think that would be so hard. lol
    Let's go clubbing Azi, we'll find you a fine girl!
    Yeah, I didn't remember the IRC chat completely (long time ago, you know), but I had in my mind, that you said something like that, scratch or not, that's not important, it's just nice to hear, that you really worked a little bit on it, even when it probably never go public.


    The Future of Emulation: Emulate a High End Computer on a Low End System
    Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
    Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
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  2. #12
    Emulation Fanatic EmuFan's Avatar
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    I first got into emulation back inī98, and have been following it up close ever since. I have to agree with most of the points you are making, back then, when N64 emulation entered the scene, it was crazy.

    I actually tried UltraHLE when it first came out, but my computer wasnīt strong enough (2 GB HDD, lol), so i had to put that on hold for awhile.

    I have been getting into DS emulation lately, since i now have a chance to with my upgraded PC. And Lo and behold, seing the games that i already have on the original run full speed is just...magical.

    There may be a little spark of interest left considering emulation, but it has weakened since there isnīt so much going on. I mean gosh, we were bombarded with emulators when it first started. A bit slow at first, but eventually they were rolling at quite an impressive pase. (emulation, not emulators.)

    When i ran DS emulators full speed, i got the very same feeling as when i tried Atari NES, SNES and N64 emulation. Sort of a exilerating feeling.

    My brother says "you already have the game, whatīs the point?" Seeing it happen, is what! Seeing what normal mortals like us is capable of. The fact that you donīt have to be Shigsy to make it happen.

    If i ever disagree with you, it is not because iīm trying to be an asshole. It is just to tell you that you are wrong

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  3. #13
    Superman Azimer's Avatar
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    Quote Originally Posted by MasterPhW View Post
    Let's go clubbing Azi, we'll find you a fine girl!
    Yeah, I didn't remember the IRC chat completely (long time ago, you know), but I had in my mind, that you said something like that, scratch or not, that's not important, it's just nice to hear, that you really worked a little bit on it, even when it probably never go public.
    I canceled my subscription today and have plenty of free time I suppose. Let's go have fun, have a few brews, and paint the town red. Then I must get serious!

    My intention is to spent quite a bit of this new found time finding new work. The job I have is great but I am tired of the rollercoaster ride. Between February of last year until December I was working close to 50 hours a week! Now I am finding enough time in the office to write posts on emutalk! I am bringing in a flashdrive of source code and pissing around with emulation at work. I am waiting for the bread crumbs of support from past projects to hit my todo list. Me being bored is a bad thing as I get restless and lazy.

    That said, I am excited about things ahead. I had a conversation with a former co-worker (and now a good friend). He is actually interested in playing around with a NES emulator after I described the design challenges of writing an efficient and accurate emulator. I told him he's my padawan... he then called me master (bater). We then had a row of sorts all in fun.

    Anywho... this isn't some flash in the pan interest in emulation from me. I am intending to keep this thread going and keep you updated on any of my developments.

    Speaking of developments, stop by the tech forum and answer my question. I am looking for a solid development laptop to spend my tax return on. Any good leads is appreciated.
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  4. #14
    I don't like Castlevania Ly Mathews's Avatar
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    Talking

    It's really nice to see you're still excited about developing. Dude, you're a living legend!


    Uma vez Flamengo, sempre Flamengo...

  5. #15
    EmuTalk Member
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    Good to see you back Azi :-)

    Well the N64 emulation scene slowed down, that is true.

    But there is still a lot of interest for this system which appears more "legit" to be emulated than few years ago (as the nes; snes). If the Mame team is developing a N64 driver, it is clear that N64 emulation reached another step.

    From my point of view the big change are:

    - LLE emulation (Mame) with its incredible development of a gfx plugin, Z64 from Ziggy. It helped a lot some HLE developments.

    - HLE emulation is now leaded by Glide64. With the coming next release it will be the most advance gfx plugin in HLE.

    - Mupen is now the most attractive and interesting project. I hope that its development will continue futher

    - In sound nothing at all .

    - The input plugin nrage is still in dev. Very good plugin.

    - Few others things as n64 prototypes found, some source releases, some things understood (For WCC and Stunt Racer)

  6. #16
    These Hi-Rez texture projects seem interesting and I wonder how difficult it would be to implement in a graphics plugin. I know I've been wanting to take that graphics plugin you've mentioned and rewrite it for DX9 using shaders.
    Now that would be cool. I could use some help with the project. Its not helping my interest is starting to wane and I'm extremely busy with university.

    But, if your interested, that would be super cool. And it would put some life back into the thing, after what I did.

  7. #17
    Superman Azimer's Avatar
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    Quote Originally Posted by mudlord View Post
    I could use some help with the project.
    I'm sorry. What project are you involved with?
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  8. #18
    Superman Azimer's Avatar
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    Quote Originally Posted by olivieryuyu View Post
    Good to see you back Azi :-)

    From my point of view the big change are:

    - LLE emulation (Mame) with its incredible development of a gfx plugin, Z64 from Ziggy. It helped a lot some HLE developments.

    - HLE emulation is now leaded by Glide64. With the coming next release it will be the most advance gfx plugin in HLE.

    - Mupen is now the most attractive and interesting project. I hope that its development will continue futher

    - In sound nothing at all .

    - The input plugin nrage is still in dev. Very good plugin.

    - Few others things as n64 prototypes found, some source releases, some things understood (For WCC and Stunt Racer)
    Glad to see you too! Tell me a little bit about what you bullet-pointed. What is Z64 and who is Ziggy? What HLE developments? Sounds very interesting as LLE emulation has been around for awhile, just not publically.

    HLE by Glide64? Isn't Glide dead? I thought it was a wrapper. Tell me more.

    I am most interested in your last bullet point. If you are unable to say anything for the world to see, please PM.

    Thanks for the summary.
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  9. #19
    EmuTalk Member
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    Glide64 is a HLE plugin that used glide as API.

    As the development continue, an excellent wrapper in OGL was created. It is nearly impossible to see a difference between the use of a voodoo5 and the wrapper.

    Here the website:

    http://glide64.emuxhaven.net/

    a load of screenshots of the coming version can be seen on the forum:

    http://www.emuxhaven.net/forums/show...t=5499&page=30

    :-)

  10. #20
    I'm sorry. What project are you involved with?
    I'm involved with Rice Video, after Rice stopped working on it.

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