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  1. #1
    EmuTalk Member
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    Joystick XInput Plugin (Xbox 360 Rumble + Both Triggers)

    i saw ppl were asking how to get the rumble and both triggers working on the 360 controllers, so today i downloaded the DXSDK, learned XInput, and made this simple input plugin.



    holy crap XInput is SO easy to program, I cant believe that MS could make something work so well, if only the controllers were bluetooth and i didnt have to have this stupid $30 dongle plugged in. lol

    right now there is no configuration, next version will have that, but i think i got the controls set pretty good for now.

    A = A and Y
    B = B and X
    C Buttons = Right Analog
    Z Trigger = LT
    R Trigger = RT
    L Trigger = LB

    Supports 4 Xbox 360 Controllers Wired or Wireless with Default Microsoft Drivers
    Rumble and Both Triggers work separately

    i attached the file, lets see if it shows up,
    other wise i'll have to edit the post or somethin

    edit ok here is a link to download

    Download

    ok new version v0.2
    fixed the axis bug
    Last edited by death--droid; January 8th, 2013 at 12:50.

  2. #2
    EmuTalk Member
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    That's awesome dude! I've been looking for something like this. But what do I need to enable Rumble?

    Also, Microsoft sells a Xbox 360 Wireless Accessories adapter, $20 USB Dongle-like thing, don't know if it works on any other Bluetooth accessories.
    http://img215.imageshack.us/img215/5896/stumpuw8.jpg

  3. #3
    EmuTalk Member
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    to enable rumble just
    choose the plugin on PJ64
    have ur controller(s) connected with the regular MS drivers
    and play a rumble enabled game

    you can also connect/disconnect controllers while the game is running
    if the game supports it
    i know smash brothers does idk if anything else does

    i know they sell that wireles adapter
    tahts the one im talkin about
    its the only one that works with the 360 controllers because they arent bluetooth

  4. #4
    EmuTalk Member
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    Yes, Super Smash Brothers works, but Super Mario 64 doesn't. Will it only work for Super Smash Brothers?
    http://img215.imageshack.us/img215/5896/stumpuw8.jpg

  5. #5
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    im pretty sure the rumble pak came out after Super Mario 64
    so there is no rumble in that game

    i know it works in

    OOT
    SSB
    banjo kazooie/tooie
    donkey kong
    star fox
    paper mario

    tahts all that ive played, im sure there's more
    Last edited by Billard; February 10th, 2008 at 16:07.

  6. #6
    16-bit Corpse | Moderator Agozer's Avatar
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    Quote Originally Posted by Billard View Post
    im pretty sure the rumble pak came out after Super Mario 64
    so there is no rumble in that game
    There is a Rumble Pak version of Super Mario 64, but it only came out in Japan.

    ElektroDragon: I hate dying over and over. I don't learn from my mistakes. I couldn't play Dark Souls because of this. I bought the Bloodborne Collector's Edition. Like I said, I don't learn from my mistakes!

  7. #7
    The Great Gunblade Wielder squall_leonhart's Avatar
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    Billard, get on over to https://nragev2.bountysource.com/ and you can add xinput into nrage,.. so that it supports both dinput and xinput. im also looking for someone who can write driver support so that XBCD has full support for dinput and xinput. O.o

  8. #8
    EmuTalk Member
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    do i gotta download the source of nrage one file at a time???!!??
    cant i download a zip file with all of it or somethin?
    i got the source of an older version of nrage
    ill add in xinput if u can get me the latest source

  9. #9
    Moderator Clements's Avatar
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    Use a SVN client like TortoiseSVN to download the latest source in one go.

    If using TortoiseSVN, make a new folder, right-click > SVN Checkout and paste in the following URL:

    https://svn.bountysource.com/nragev2

  10. #10
    The Great Gunblade Wielder squall_leonhart's Avatar
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    if needs be i can provide a .tar.gz archive.

    shouldn't be too hard to support both Xinput and Dinput, (including the different rumble methods)

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