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  1. #11
    EmuTalk Member
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    I'm pretty new at c++,
    and I cant get this crap to compile lol.



    I've been looking through the code and I understand where I can add in xinput.

    but
    I compile it just how it is without changing any code

    Then I try out the plugin on PJ64 and I get blank error window

    when the plugin initializes or
    when I click configure controller plugin

    But, the "about" button works fine

    any ideas why this happens?

    I have latest DXSDK, using codeblocks with latest GCC compiler

  2. #12
    The Great Gunblade Wielder squall_leonhart's Avatar
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    is the compiler complaining about anything missing?

  3. #13
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    nope, compiles successfully

  4. #14
    The Great Gunblade Wielder squall_leonhart's Avatar
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    could be an issue with 1.6... but i doubt it.

  5. #15
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    I just realized something: It doesn't work well with Ocarina of Time's Debug ROM. The Range is like, very lower. I can't run unless I'm Z-Targeting, or jump to the left or right.
    http://img215.imageshack.us/img215/5896/stumpuw8.jpg

  6. #16
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    Quote Originally Posted by Shugo View Post
    I just realized something: It doesn't work well with Ocarina of Time's Debug ROM. The Range is like, very lower. I can't run unless I'm Z-Targeting, or jump to the left or right.
    i noticed the problem in zelda too but,
    it should have been fixed in the 2nd version i uploaded
    are you using 0.1 or 0.2

  7. #17
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    Oh, didn't know there was a second version, thanks!
    http://img215.imageshack.us/img215/5896/stumpuw8.jpg

  8. #18
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    Thank you for this

  9. #19
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    Why cant I change the controls?

  10. #20
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    Is there any way to make it so R Trigger = RB? It seems silly to map a button to an analogue trigger when it's not necessary. It would also give us symmetry between LT and RT.

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