January 28th, 2008, 17:36
Guess what filetypes nintendo uses for Wii games? Pictures inside [56K Warning]
January 28th, 2008, 17:52
January 29th, 2008, 08:19
January 29th, 2008, 10:07
Master of the Emulation Flame
Mmh I should start Wii Modding aswell.
Will get the drive, which can read Wii discs next week, so I will probably decompress some games, aswell.
Btw: They are still using the same engines of the games, doesn't mean, the Wii is just a GC 1.5, becuase that would mean, the N64 is just a Wii 0.5 and the DS a Wii Mini.
They are just using there own, very good working engines and port them to the next generation, that's it.
The Future of Emulation: Emulate a High End Computer on a Low End System
Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
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January 29th, 2008, 11:34
Cool! Thanks for posting this :-)
January 29th, 2008, 12:23
January 29th, 2008, 14:33
Nice have you compared the poly count on the Mario models?
In other words, how many polygons does the (normal) Mario model have?
(The GC one from Sunshine has 1348 polygons.)
January 29th, 2008, 15:39
January 29th, 2008, 15:46
January 29th, 2008, 23:55
10k is nice, but 5k is enough to make it look good if you do it well.
Even the GC Mario with only 1350 polygons looks good enough, especially when compared to the N64 Mario