Page 1 of 5 123 ... LastLast
Results 1 to 10 of 43
  1. #1
    EmuTalk Member
    Join Date
    Dec 2006
    Posts
    50

    NO$GBA version 2.5c has been released!!

    I'm not taking credit for the announcement, so go here:

    http://forums.ngemu.com/no-gba-discu...sion-2-5c.html


    OK, if you're too lazy to follow the link, then I'll just quote the entire message from the user known as Shinrin_Cole:

    20 November 2007 - version 2.5c
    - nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
    - nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
    - webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
    - wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
    - menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
    - nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
    - nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
    - nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
    - nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
    - nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
    - cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
    - nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
    - nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
    - nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
    - nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
    - nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
    - nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
    - nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
    - nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
    - nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
    - nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
    - nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
    - nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
    - gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline


    You can get it from the main site here.

    NO$GBA Home Page



    This seems to eliminate those transparent problems in games.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Moderator smcd's Avatar
    Join Date
    Jun 2004
    Posts
    2,503
    Yay!

  3. #3
    EmuTalk Member FlotsamX's Avatar
    Join Date
    Aug 2007
    Posts
    322
    Wow... 2 weeks and 3 days, and ALREADY another version? Martin is truely not human.

    So, transparency issues are FIXED! I can finaly play Meteos!

  4. #4
    EmuTalk Member thepreserver's Avatar
    Join Date
    Jun 2004
    Location
    Alpha Centauri
    Posts
    209
    Hmm.....transparency? Count me in!
    AMD Athlon 64 X2 4000+ @ 2.11GHz :: 2GB PC2-5300 RAM @ 669MHz :: NVIDIA GeForce 9500 GT @ 512MB DDR2 ::
    Realtek ALC888 7.1HD Audio :: 250GB SATA HDD @ 7200RPM :: DirectX 9.0 :: USB 2.0 x7

  5. #5
    Mupen64Plus Dev.
    Join Date
    Oct 2007
    Location
    Michigan (United States of America)
    Posts
    448
    Many many improvements, however, i still do get some missing imagery in certain games.

  6. #6
    EmuTalk Member RockmanForte's Avatar
    Join Date
    Aug 2002
    Posts
    1,821
    Like what ?


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  7. #7
    EmuTalk Member Nicolai25's Avatar
    Join Date
    May 2007
    Posts
    91
    i just hope martin the developer of no$gba appreciate our testing(ROM)
    and it helps him alots
    i hope martin add a 1.5 zoom just like the ideas.. its promising to see it and a rotate function...

    i just helping here to test roms and backup.. and i really hope they appreciate our work.

  8. #8
    Master of the Emulation Flame MasterPhW's Avatar
    Join Date
    May 2004
    Location
    come-to-hell
    Posts
    1,978
    Quote Originally Posted by Nicolai25 View Post
    i just hope martin the developer of no$gba appreciate our testing(ROM)
    and it helps him alots
    i hope martin add a 1.5 zoom just like the ideas.. its promising to see it and a rotate function...

    i just helping here to test roms and backup.. and i really hope they appreciate our work.
    For Zoom and rotation you still can use the NDS2XGL and don't have to wait till martin adds it.
    The Future of Emulation: Emulate a High End Computer on a Low End System
    Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
    Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
    Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 SP1 MSDNAA



  9. #9
    EmuTalk Member
    Join Date
    Jul 2007
    Posts
    14
    How about inserting GBA games, while playing your NDS game, like in Pokemon? Is this already possible, and working?

  10. #10
    16-bit Corpse | Moderator Agozer's Avatar
    Join Date
    Jan 2006
    Location
    Nokia Land
    Posts
    6,112
    Quote Originally Posted by XclusionNL View Post
    How about inserting GBA games, while playing your NDS game, like in Pokemon? Is this already possible, and working?
    No, something like that doesn't work, because as soon as you load another rom, No$Gba closes the one currently running.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



Page 1 of 5 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •