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SSF V0.9 Prototype Released

Danny

Programmer | Moderator
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Translation from Borisz :

Changelog :

Almost no compatibility checking was done, but a new version is released.
SSF Ver0.09 prototype
SCU Interruption processing was updated.
SCU-DSP Dynamic Recompile processing was updated.
The 1-step right buffer of the SH2 was implemented.
SH2 Caching was temporarly implemented.
This is extremely heavy on processing power, so it has been made optional.
Shining Crystal Legend Astal is the only game confirmed to make use of, and require, the SH2 Cache.
Memory Access Wait value was updated.

Save State Version was changed.

Great news :D
 

R0YB0T

New member
I notice that in some games the control seems 100%.
While in others like silhoutte mirage and lode runner, there seems to be a tiny delay in the controls.
They are still playable, but they feel a tiny bit sluggish.
 

deathace

New member
Yeah, Albert Oddysse seems to work flawless now. There used to be this graphical glitch where having more than two people in your party prevented the spell name to be shown when casted.
 

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