Page 2 of 133 FirstFirst 12341252102 ... LastLast
Results 11 to 20 of 1328

Thread: Game Boy

  1. #11
    EmuTalk Member -//zAe\\-'s Avatar
    Join Date
    May 2004
    Location
    Ukraine, Boryspil
    Posts
    31
    Mentioned
    0 Post(s)
    Well, if you say so Aprentice, i will try to code my emu all by myself!
    At least i can try...
    But anyway, thanks a lot guys! I will try to do my best!


  2. #12
    Ninphin Author
    Join Date
    May 2003
    Posts
    72
    Mentioned
    0 Post(s)
    Ap, I got it off google, I used that doc end of 2002 i think too when
    i was doing some GB stuff, so I refound it easily.

  3. #13
    PCSX2 Coder refraction's Avatar
    Join Date
    Apr 2004
    Location
    Sheffield, UK
    Posts
    459
    Mentioned
    0 Post(s)
    i dunno if its any help but ive got 4 documents in this zip on the concepts of emulation, i mean with consoles its pretty much the same thing, the tech docs for the gameboy on zophar should tell you the parts you need then the opcodes will tell the pc what to do with the data as it comes in.

    How To's General Emulation

  4. #14
    EmuTalk Member -//zAe\\-'s Avatar
    Join Date
    May 2004
    Location
    Ukraine, Boryspil
    Posts
    31
    Mentioned
    0 Post(s)
    Thanks! I think i have all i need to code my Emu !
    Thanks A LOT!

  5. #15
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,776
    Mentioned
    0 Post(s)
    Gambaru yo!
    (Good luck)
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  6. #16
    EmuTalk Member -//zAe\\-'s Avatar
    Join Date
    May 2004
    Location
    Ukraine, Boryspil
    Posts
    31
    Mentioned
    0 Post(s)
    Quote Originally Posted by Doomulation
    Gambaru yo!
    (Good luck)
    Arigato
    (Thanks)

  7. #17
    S-2K Stezo2k's Avatar
    Join Date
    Jul 2002
    Location
    United Kingdom
    Posts
    2,671
    Mentioned
    0 Post(s)
    Quote Originally Posted by refraction
    i dunno if its any help but ive got 4 documents in this zip on the concepts of emulation, i mean with consoles its pretty much the same thing, the tech docs for the gameboy on zophar should tell you the parts you need then the opcodes will tell the pc what to do with the data as it comes in.

    How To's General Emulation
    wow mate, nice to see you here alex

    this guy knows his stuff, his chip8 emulator was well mint

    good luck with your other projects mate

  8. #18
    PCSX2 Coder refraction's Avatar
    Join Date
    Apr 2004
    Location
    Sheffield, UK
    Posts
    459
    Mentioned
    0 Post(s)
    Quote Originally Posted by Stezo2k
    wow mate, nice to see you here alex

    this guy knows his stuff, his chip8 emulator was well mint

    good luck with your other projects mate
    nice to see you too man

    haha ive not finished it yet! its in the process of being converted to windows, and is being designed with a custom Graphics Engine created by Zenogais (Creator of NeoPSX and dev for ps2sp sound plugin) but ive not touched it for a while, hoping to release it to the public once its done

    i know its nowt special but its got full chip8 and schip8 support, sound still to come (but shouldnt be hard) and gonna reprogram a couple of bits so it doesnt eat your cpu.

  9. #19
    ????????????????????????? Doomulation's Avatar
    Join Date
    Nov 2001
    Location
    ????????????????
    Posts
    8,776
    Mentioned
    0 Post(s)
    Quote Originally Posted by refraction
    nice to see you too man

    haha ive not finished it yet! its in the process of being converted to windows, and is being designed with a custom Graphics Engine created by Zenogais (Creator of NeoPSX and dev for ps2sp sound plugin) but ive not touched it for a while, hoping to release it to the public once its done

    i know its nowt special but its got full chip8 and schip8 support, sound still to come (but shouldnt be hard) and gonna reprogram a couple of bits so it doesnt eat your cpu.
    Wow, now that's something I'd like to have the source for!
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  10. #20
    PCSX2 Coder refraction's Avatar
    Join Date
    Apr 2004
    Location
    Sheffield, UK
    Posts
    459
    Mentioned
    0 Post(s)
    Quote Originally Posted by Doomulation
    Wow, now that's something I'd like to have the source for!

    well we MAY make it open source when we release it, but we will have to wait n see

    Must give him most of the props tho, he started me off with a template, then i sorted out the bugs in the op codes and wrote most of the ones that hadnt been done and altered a few things to draw the sprites, including buffer flipping

Page 2 of 133 FirstFirst 12341252102 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •