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  1. #1
    EmuTalk Member
    Join Date
    Jul 2006
    Posts
    5

    Question Djipi's Final Cell Zelda MOD crash in DirectX

    Hello. I have some problem with Djipi final cell texture pack.
    I'm using :
    AMD Athlon XP 3000+ and 1GB ram
    with Geforce 6600GT using Forceware 160.02
    Win XP SP2 and Direct X 9.0c



    Emu i use Project64 1.6 with latest rdb and Rice latest video plugin -stable.
    I have also tried using another Rice plugin all with the same result.

    What happen is when i'm using Direct X as a render engine and then start the game the texture will load, buat after the texture have finishing loading it will close itself, or crashing.
    Sometimes it don't close after finishing load and i can see the framerates playing but the screen is all black and when i push the START or A button then the emu suddenly close itself.
    I have tried using different configuration to make it work but it won't do.
    When using OpenGL as render engine it's normal.
    And i notice that when using OpenGL the textures load faster, something like the files it load is lesser than when using Direct X. Any difference?

    Can somebody help me please, and tell me what's wrong?
    Or it's supposed to be only working in OpenGL ?

    Thanks.


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  2. #2
    EmuTalk Member
    Join Date
    Feb 2007
    Posts
    647
    Whats the name of your rom exactly? It might be a bad dump.

  3. #3
    Hmmm.....

    Well this is odd, my newest patches fixed the texture loading issues for me a long time ago, I posted a new patch that might fixed it. Its at the end of the sticked topic in the plugin forum.

  4. #4
    EmuTalk Member
    Join Date
    Jul 2007
    Posts
    2
    happend to ma as well.... exept it does it to ALL texture mods.

  5. #5
    That is incredibly odd...System specs please.
    Attached Thumbnails Attached Thumbnails screen.JPG  

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