Hey i'm just wondering... how come Donkey Kong 64 works in Mupen64 but not sixtyforce even though theyre using the same plugins or is this a emulation problem not even a graphics one.
Hey i'm just wondering... how come Donkey Kong 64 works in Mupen64 but not sixtyforce even though theyre using the same plugins or is this a emulation problem not even a graphics one.
Did you ever stop to think that maybe Sixtyforce can't work Donkey kong yet?
http://www.youtube.com/watch?v=hTe-6bty8Vg
- Boy gets hit by a golf ball
I Always need help
CPU- Intel Pentinum4 Windows XP
Video Card (XP)- NVidia GeForce4 MX 420
Video Card (Vista)- NVidia GeForce 6150 LE
Sound Card (XP)- SoundBlaster Live!
Sound Card (Vista)- None
Video Plugins recommended for roms on GeForce4 MX 420
Super Mario 64- (Jabo's direct 3D (any)
Zelda Ocarina Of Time- (Jabo's direct 3D6 1.5.2
Zelda Majora's Mask- (Jabo's direct 3D7 1.40
Mario Kart 64- (Jabo's direct 3D8 1.6/1.7
Bomberman Hero- (Rice's Video Plugin 6.1beta10
Super Smash Bros- (Jabo's direct 3D8 1.6
i dont wanna sound rude... but why would i ask that question if i didnt realise that it didnt work in sixtyforce... i KNOW it doesnt work.. but i KNOW it works in mupen. I was just wondering if its an emulation issue or a graphics one.
Almost certainly a core problem with Sixtyforce. Most graphics plugins have supported DK64 for a few years.