Results 1 to 4 of 4
  1. #1
    EmuTalk Member
    Join Date
    Jul 2007
    Posts
    2

    Why does donkey kong 64 work in mupen but not sixtyforce?

    Hey i'm just wondering... how come Donkey Kong 64 works in Mupen64 but not sixtyforce even though theyre using the same plugins or is this a emulation problem not even a graphics one.



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    EmuCrazy Vboy's Avatar
    Join Date
    Jun 2007
    Location
    In a box in New York City
    Posts
    149
    Did you ever stop to think that maybe Sixtyforce can't work Donkey kong yet?
    http://www.youtube.com/watch?v=hTe-6bty8Vg
    - Boy gets hit by a golf ball

    I Always need help

    CPU- Intel Pentinum4 Windows XP

    Video Card (XP)- NVidia GeForce4 MX 420

    Video Card (Vista)- NVidia GeForce 6150 LE

    Sound Card (XP)- SoundBlaster Live!

    Sound Card (Vista)- None

    Video Plugins recommended for roms on GeForce4 MX 420

    Super Mario 64- (Jabo's direct 3D (any)
    Zelda Ocarina Of Time- (Jabo's direct 3D6 1.5.2
    Zelda Majora's Mask- (Jabo's direct 3D7 1.40
    Mario Kart 64- (Jabo's direct 3D8 1.6/1.7
    Bomberman Hero- (Rice's Video Plugin 6.1beta10
    Super Smash Bros- (Jabo's direct 3D8 1.6

  3. #3
    EmuTalk Member
    Join Date
    Jul 2007
    Posts
    2
    i dont wanna sound rude... but why would i ask that question if i didnt realise that it didnt work in sixtyforce... i KNOW it doesnt work.. but i KNOW it works in mupen. I was just wondering if its an emulation issue or a graphics one.

  4. #4
    Moderator Clements's Avatar
    Join Date
    Feb 2003
    Location
    UK
    Posts
    5,457
    Almost certainly a core problem with Sixtyforce. Most graphics plugins have supported DK64 for a few years.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •