Is there any way to make glide 64 run faster?
Is there any way to make glide 64 run faster?
Depends on the game you're playing for one thing.
Also depends on your system. If you got some specs and info about your computer to post here, that would help determination of this answer.
I'm sure legends got a nice set of preferences for various Glide64 wrappers as well.![]()
Well lets see here:
OS: Win xp (home)
Processor: AMD Athlon 64X2 Duel core processor 3600+ 2.0 GHz
Memory: about 1 gig
gfx card: NVIDIA GeForce 6150 LE 256 MB memory
that is all I can think of to post
edit: Oh yeah, and the game I need it for is Perfect Dark (for the IR scanner)
Last edited by Van Halen Man; June 4th, 2007 at 01:46. Reason: I'm an idiot
If you give me some time, I might make a optimized build for you.....
uhh, give you some what?
oh woops, i didnt see "time" there. heh
Last edited by Van Halen Man; June 4th, 2007 at 01:57. Reason: I cant reed..
Yeah sorry about that, I didnt see it there for some reason. oops
Edit: heh, something keeps happening while I am typing my edit or post and then I have to edit it. HEH
Well, first make sure what you're using is from my post. Second, enabled HWFB. Third, make sure your not using any "wrapper" filters and a res. below that of 1280x1024. Fourth, try using CF=2. If still unhappy, you can use Jabo's 1.6 (or perferably Jabo's 1.7), you'll get better FPS with FB effects but not the accuracy or all the FB effects supported as with Glide64. Try 1964. Watch your opengl settings as they also will affect your performance. Or wait to see if Mudlord can optimize this a little.![]()
Intel Core 2 Duo E8400 @ 3.6 ghz. ea. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers (XBCD drivers)
Want to use one of the best N64 video plugins? Try the latest Glide64 1.1 right here: Homepage
and for help and comments use the support forums here: Forums
I guess, you want special effects in Perfect Dark, like spycam or IR scanner, run faster, because everything else should work with decent speed on your system. Well, first, be sure that "motion blur" and "hardware frame buffer emulation" options are enabled. If it's still slow, click "wrapper" button, and in wrapper's settings enable "use framebuffer objects". Use 1964 for Perfect Dark.
Sorry for terrible English, my native language is C++
okay, I'm back....
Van Halen Man, try the attached wrapper. It was compiled with MSVC2005 with maximum speed optimizations (its a optimizing compiler, just like ICC). Also, several tweaks were done on the inner loops of the texture/FBO HWFBE copying techniques (no texture cache changes were done, since ziggy now fixed the memory leaks completely)....
For this to work best, you must enable "use framebuffer objects". This was tested with
- Mario Kart 64 (full speed "read-every frame")
- Banjo-Kazooie (same as above)
- 1080 Snowboarding (makes a large difference...See for yourself...)
- Bomberman 64 (same as above)
Last edited by mudlord; June 6th, 2007 at 00:29.