ziggy, you were able to get ingame with Conker seeing you posted that screenshot. I can't get any further with either RSP files:
![]()
ziggy, you were able to get ingame with Conker seeing you posted that screenshot. I can't get any further with either RSP files:
![]()
"Change is inevitable; progress is optional"
There is no way I could post the error log using the supplied PJ64 RSP, as within the matter of a few seconds it created a file 70mb and growing!
Edit/
I do have one, but it's over 5 megs in size, so let me know if it'll be any use for you and I'll post it.
Z64Err.log using latest RSP
viewportOffset 23
fix hend
creating fbo 400 320 x 240 fmt 0
Creating depth buffer 400 1024 x 777
creating fbo 38f800 320 x 240 fmt 0
creating fbo 3b5000 320 x 240 fmt 0
fix hend
creating fbo 3da800 320 x 240 fmt 0
fix hend
Z64.log
rglInit()
rglClose()
cache hit 40834 miss 322 0.788559%
Last edited by Trotterwatch; April 30th, 2007 at 10:51.
Hmm... the error logs I get with r4 seem quite the same compared to r3.... here they are anyway.
I'm not insane. YOU are insane... You are all insane!
No it's not anymore necessary to post logs. I'll tell you when I have a release that will produce more interesting logs.
EDIT : however I'd be insterested to see just a few lines of your monstruous log
EMu-LoRd : It's weird. I checked, indeed under windows with Project64 I get this error. However, it works fine with mupen64. It also actually works with Pj64 but through wine under Linux (that's where the screen shot come from by the way). I don't know what the problem is yet.
Ah, I see the problem, you've setup the RSP plugin in "Interpreter" mode. This mode currently contains debugging code , so it displays a trace of all instructions executed by the RSP, which is very verbose indeedJust set it to "Recompiler" instead (you might need to turn on "advanced settings" in Pj64)
LOL, my bad had it on that for testing another plugin and neglected to set it backThat explains things.... d'oh
Just released version R2 of modified Pj64 RSP plugin, without debugging code in "Interpreter" mode![]()
Ah ok, so it's not the same problem I'm having. The problem I get under Windows with Pj64 is that is crash right on the beginning.
I know there's a second problem that is it fails at the end of the Nintendo intro (where conker cut the Nintendo logo) That second problem is going to be easy to fix, should be fixed in next release. Meanwhile, if you have a saved state, you can jump across this part of the intro and get into the game.