April 13th, 2007, 18:25
NDS2xGL a utility to double de nds window
ok... for those who want zoom and filter in the NO$GBA emulator i made this utility:
and a screenshot is here:
that enabled 2x zoom and HQ2X filter for the emulator...
just extract the zip file into the emulator folder, for further information please see the readme =)
i'm planning to release a new version before the releseas of the us pokemon... but for now it is..
for the program to work you need to change the "GBA MODE" to "Vga (Poppy Bright)"
Last edited by Mysoft; April 13th, 2007 at 18:31.
April 15th, 2007, 12:16
April 16th, 2007, 14:20
Originally Posted by Someone!
since its opengl is really easy... =)
April 17th, 2007, 07:13
Do you mean a new version of the NO$GBA, like version 2.4b or 2.5? If that's the case i hope it makes pokemon a bit quicker. That would be great!
Originally Posted by Mysoft
April 17th, 2007, 08:31
April 17th, 2007, 13:42
It's a nice utility and i will be waiting the next release xD.
Last edited by megaxvx; April 17th, 2007 at 14:03.
April 18th, 2007, 11:45
Is there a way to have it run for GBA SP (Backlight) mode? VGA (poppy bright) is a little eye hurting for me.
April 19th, 2007, 17:20
Finally a bigger screen. great work.
Does that program incrase the speed a bit or does it get slower because of it?
April 20th, 2007, 01:04
well... no$gba uses GDI that is a bit slower... i have to copy from the no$gba memory and then put on the OpenGL texture... in my system (amd 3200+ geforce fx7600) using 15bit on the emulador 16bit and 30fps on my program i get a little speed up (about 5-10%), my guess is that using on a dual core cpu get speed up will be more noticiable since the emulator uses one core and my program uses another ^^" but not more than 15% ... and in some systems the program tends to slowdown a bit again... 15% (with the right settings)
Originally Posted by Maximumrisk
personally... i´m very satisfied with the result i got ^^
April 20th, 2007, 01:38
yeah sure.. im dealing with this now, probabiliy in the next version i will not use one image do detect the buffer, but if i had to... i will add the detection with all gba modes ^^"
Originally Posted by Ody
Last edited by Mysoft; April 20th, 2007 at 01:42.