Page 13 of 13 FirstFirst ... 3111213
Results 121 to 130 of 130
  1. #121
    EmuTalk Member
    Join Date
    Feb 2004
    Posts
    105
    Mentioned
    0 Post(s)
    I may have found pistolgrip's 1.1 build, although I don't have a system to properly check it right now. Can someone else check this?

    http://subcog.net/images/1964%20mod.exe



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #122
    EmuTalk Member Nintendo Maniac's Avatar
    Join Date
    Jun 2006
    Location
    Northeast Ohio
    Posts
    217
    Mentioned
    0 Post(s)
    I can't test it either, but just in case here's a mirror or ten:

    http://www.mediafire.com/?b5z1tcfkrkar667

    http://www.multiupload.com/6LB1TR5DBG
    Last edited by Nintendo Maniac; January 2nd, 2011 at 08:26.
    EmuTalk.net's resident straight-male kuutsundere
    (that's a kuudere-tsundere hybrid; from left to right is the outer "layer" to inner "layer")


  3. #123
    EmuTalk Member Nintendo Maniac's Avatar
    Join Date
    Jun 2006
    Location
    Northeast Ohio
    Posts
    217
    Mentioned
    0 Post(s)
    Why don't you upload an actual copy of the source code as well? N64 emulation has a history of devs randomly disappearing (*cough*PJ64,1964ultrafast*cough*). It would be extremely wise to not have to even risk the chance.

    Also, I discovered a better mirror service than multiupload, though both together would be even better (you can never have enough mirrors!):
    http://www.mirrorcreator.com/
    EmuTalk.net's resident straight-male kuutsundere
    (that's a kuudere-tsundere hybrid; from left to right is the outer "layer" to inner "layer")


  4. #124
    EmuTalk Member Nintendo Maniac's Avatar
    Join Date
    Jun 2006
    Location
    Northeast Ohio
    Posts
    217
    Mentioned
    0 Post(s)
    Ya know, the source code being a mess is the exact same reason we never got the source for 1964 UltraFast. RetroRalph said he'd release it once he cleaned it up, but look where that got us (no source code 10 months after the last release).

    Just make sure you really DO release it soon, and by soon I don't mean marketing-speak "soon" (aka months to years). You can be sure I'll rag on you if it isn't up by 2012.
    Last edited by Nintendo Maniac; December 2nd, 2011 at 12:53.
    EmuTalk.net's resident straight-male kuutsundere
    (that's a kuudere-tsundere hybrid; from left to right is the outer "layer" to inner "layer")


  5. #125
    EmuTalk Member Nintendo Maniac's Avatar
    Join Date
    Jun 2006
    Location
    Northeast Ohio
    Posts
    217
    Mentioned
    0 Post(s)
    To be honest, it's not so much as I want to see it as it is that
    1. I want it to get out there (like I said, N64 emulation has a bad history of disappearing devs)
    2. It's actually a violation of the GPL is there's no source available (which I'm thinking about using to crack down on RetroRalph actually)
    EmuTalk.net's resident straight-male kuutsundere
    (that's a kuudere-tsundere hybrid; from left to right is the outer "layer" to inner "layer")


  6. #126
    EmuTalk Member Nintendo Maniac's Avatar
    Join Date
    Jun 2006
    Location
    Northeast Ohio
    Posts
    217
    Mentioned
    0 Post(s)
    Yup, GPU GPLv2 - says right on the Google Code homepage:
    http://code.google.com/p/emu-1964/
    EmuTalk.net's resident straight-male kuutsundere
    (that's a kuudere-tsundere hybrid; from left to right is the outer "layer" to inner "layer")


  7. #127
    EmuTalk Member ExtremeDude2's Avatar
    Join Date
    Apr 2011
    Posts
    292
    Mentioned
    0 Post(s)
    Quote Originally Posted by zilmar View Post
    I will try to get a similar in to pj64 but make it an option that people can play with per game
    lulz, zilmar y u no do yet XD
    "The question isn't can it be done, but are you willing to do it." - Me

    Check out my vids!
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    Drug Free For Life: 98% of the teenage population has
    tried drugs at least once. If you are one of the 2%
    who hasn't, copy and paste this into your signature.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

  8. #128
    EmuTalk Member
    Join Date
    Feb 2013
    Posts
    3
    Mentioned
    0 Post(s)
    I just tried to emulate goldeneye and saw it running quite choppy (althout my PC is bored emulating it and the emu runs at 100% almost all the time).

    Is there a way to comfortably get constant 30 fps or even 60 fps without choppy audio or the game running faster as usual?

    I just want to get the good old Goldeneye experience without the "good old" frame drops

    Best wishes from germany!

  9. #129
    EmuTalk Member Nintendo Maniac's Avatar
    Join Date
    Jun 2006
    Location
    Northeast Ohio
    Posts
    217
    Mentioned
    0 Post(s)
    This version is moderately outdated. Please refer to the 1964 UltraFast forum section:
    http://www.emutalk.net/forums/119-1964-UltraFast
    EmuTalk.net's resident straight-male kuutsundere
    (that's a kuudere-tsundere hybrid; from left to right is the outer "layer" to inner "layer")


  10. #130
    EmuTalk Member
    Join Date
    Feb 2013
    Posts
    3
    Mentioned
    0 Post(s)
    tried 1964 ultrafast and I am very satisfied with the overclocked results. no more frame drops on goldeneye!!!


    BUT the multiplayer does flicker as hell and is unplayable. tried all the different video settings, but cannot seem to find the right one.

    what the hell do I have to switch on/off to avoid that flickering in multiplayer?


    I am using all the default 1964 ultrafast plugins.

Page 13 of 13 FirstFirst ... 3111213

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •