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  1. #1
    Emulator Developer ShizZy's Avatar
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    Gekko Video Plugin Update 2

    Some progress since I started the new video plugin for Gekko, about a month ago. As of right now, it's dubbed a "wireframe plugin" - however it's just as capable of rendering faces (I just choose to debug in wireframe mode). No textures are implemented yet, and I have not concentrated to much on vertex colors, although some formats are indeed implemented.

    It is very functional, however something is not right causing mostly all commercial games to crash. Havn't quite figured it out yet, but I know it's because of bugs in parsing the fifo.



    -****Zy
    ~****Zy

    6Bit.net Emulation & Gaming | Forums
    Gekko GameCube Emulator

  2. #2
    EmuTalk Member BlueFalcon7's Avatar
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    Looking good Though you didnt censor out the FPS

    Im assuming that the dynarec is not done yet...

  3. #3
    EmuTalk Member emwearz's Avatar
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    Looks like its on the right track. Thanks for keeping us all in the loop.


    Intel Core 2 Duo E6300 (@3.3 Ghz) | GeForce 8800GT 512MB | 2GB OCZ DDR2 800
    Asus P5B Vanilla | Thermaltake Soprano | Thermaltake Big Typhoon VX

    Beta Tester for nullDC

  4. #4
    EmuTalk Member Guru64's Avatar
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    What is it that you are running?

  5. #5
    Winphin Developer dolqube's Avatar
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    He is running a program you get with the official sdk from nintendo.

    Its a test gcm for the cube.
    It has several rooms to test the capabilitys of the gamecube.

    EDIT: go to gcubes homepage and you will see a screen of it there.

    Nice work ****zy (wish i was good at gfx emulation) (time todo research on it)
    Last edited by dolqube; January 5th, 2007 at 14:38.

  6. #6
    Winphin Developer dolqube's Avatar
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    What exactly is wrong with the fifo emulation.
    Try removing it. then it will show that it is that is crashing the gcms.
    Then put it back piece by piece.

    floating point exceptions also mess up graphics (i learned that the hard way)

    In the last few weeks i have discovered that dsp does a lot more than just unlocking memory cards and sound. Recheck your code for that.

    Good Luck... (hope i was any bit helpful at all)

  7. #7
    Winphin Developer dolqube's Avatar
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    monk posted a reply for both of us at emuboards.

    EDIT: he seems like a really nice guy.

    sorry about three posts in a row.

  8. #8
    Emulator Developer ShizZy's Avatar
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    Well, it's not an emu related crash, it's on the plugin side.
    ~****Zy

    6Bit.net Emulation & Gaming | Forums
    Gekko GameCube Emulator

  9. #9
    Winphin Developer dolqube's Avatar
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    tell me every thing that you have emulated in the plugin and we will go through how you emulated each function and ill see if i can spot the bug.

  10. #10
    EmuTalk Member emwearz's Avatar
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    tell me every thing that you have emulated in the plugin and we will go through how you emulated each function and ill see if i can spot the bug.
    haha, with that comment I lost all faith in your 'emulator'

    Thats like going to KFC, hey tell me the secret and I will tell you what needs to be added haha.


    Intel Core 2 Duo E6300 (@3.3 Ghz) | GeForce 8800GT 512MB | 2GB OCZ DDR2 800
    Asus P5B Vanilla | Thermaltake Soprano | Thermaltake Big Typhoon VX

    Beta Tester for nullDC

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