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  1. #1
    Web Developer enterthehatrix's Avatar
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    Audio Replacement Projects ?

    No doubt this has been mentioned a million times over, but I couldn't find anything with a straight forward answer through search, so I'd like to know...

    There are texture replacements, so would it be possible to do music replacement? For example, a folder full of MP3s which execute the sounds as opposed to running the songs embedded in the ROM.



    I've read that "you cant replace the songs because the N64 synthesises the music" or something like that, but why can't the music be in MP3 format outside the ROM like the images are bitmaps and pngs outside the ROM?

  2. #2
    lol@censors Im Bored's Avatar
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    its half and half. Coding a standalone app that launches mp3s when a specific statement is met in the game is possible.

    But lets be serious. How many people are going to fully be able to replace music? Lets say a hi-res equivalent of music; replacing Mario 64s score with orchestral pieces of high quality. A decent sound card (not just geared for games) is required, musical knowledge is required, the software and dedication is also required.

    Itd be a lot harder, I reckon, to create better music than it is to retexture. So its a good idea in theory, but in practice, there wouldnt be that much call for it. Some use of the zelda scores recorded.. a few samples here and there for other games...

    :s

  3. #3
    Web Developer enterthehatrix's Avatar
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    Quote Originally Posted by Im Bored View Post
    its half and half. Coding a standalone app that launches mp3s when a specific statement is met in the game is possible.

    But lets be serious. How many people are going to fully be able to replace music? Lets say a hi-res equivalent of music; replacing Mario 64s score with orchestral pieces of high quality. A decent sound card (not just geared for games) is required, musical knowledge is required, the software and dedication is also required.

    Itd be a lot harder, I reckon, to create better music than it is to retexture. So its a good idea in theory, but in practice, there wouldnt be that much call for it. Some use of the zelda scores recorded.. a few samples here and there for other games...

    :s
    I suppose you're right about not everyone having the musical ability to do it, but there is still practicalities for others using different music in games.. For example, if making a retro Zelda Ocarina of Time retexture pack, it would be good if we could replace the music too, to make it a fully modded game. Those aren't hard to find, and I think it's worth having than not.. If nobody uses it, what difference does it make if a few do use it?

  4. #4
    lol@censors Im Bored's Avatar
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    thats a good point too.

    Of course its all moot as right now there isnt a proper way to do it, and the way i suggested isnt too practical. : (

  5. #5
    EmuTalk Member Nintendo Maniac's Avatar
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    A great example of a good time to use this in a game would be F-Zero X. There's an offical sound track out there with high sound quality rock music of the track music. That would be awesome to race to!

  6. #6
    ????????????????????????? Doomulation's Avatar
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    Well, graphics are graphics and sound is sound. Textures are widely used in all games, thus the plugin can replace them when loading textures. Music, on the other hand, is synthesized, so it isn't quite as easy. The main problem is that it isn't the actual hardware that does it - it's actually the games themselves to synthesize the music. I would reckon that is a big problem.
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  7. #7
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    One of the big problems with the Audio vs Gfx for replacement. There is hardware that does the textures, and we are replacing it at the hardware level. For audio the hardware level is very primative. It just plays back one audio input. All music and sound effects are done via software. So what method works for one game will not nessarly work for the next as they might use a different method.

    Azimer HLE audio plugin since it handles a lot more of the processing of audio might be able to look more at the inputs to have a chance of replacing it. But audio replacement due to the way games do it is about 100 times more work then texture replacement.

  8. #8
    STFU, NAVI Enzo Dragon's Avatar
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    I've brought this up a bit ago.

    I think that although it'd be pretty sweet to see someone from this board to remake a game's soundtrack, it's not necessary for something like this to work. It's likely that, instead of having a bunch of people on here remixing the songs, we'd have a bunch of people putting in the official soundtrack MP3's for certain games.

    Music dumping has already been done, so we know where the song files are kept in a ROM. Why not write a plug-in that, when a ROM goes too look for a song file within itself, it is redirected to a library within a folder outside of the ROM, much like how hires_texturing works (as I understand it). That way, it's not necessary to find all of the statements within a game that will ask for a sound file - you'll be having those statements looking for the songs in your custom library.

    Or is that impossible...? If so, why?

  9. #9
    EmuTalk Member loopsider's Avatar
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    the actual creation of the music is the easiest part. Without being a perfectionist, I could make a semi-realistic sounding version of the "inside the castle walls" Mario 64 song in less than 15 minutes using free samples and putting together parts from pre-made MIDI files from the internet. Even then, real little musical knowledge is required. That is, of course, unless we are trying to make a metal style zelda mp3 pack, then we have to actually record sounds in a more-or-less professional manner.


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  10. #10
    Teh_Masterer
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    Yes. I too believe that the problem is not the sole creation of the music, but the implementing of it into the game. Members of this forum could easily put together tracks from the internet into a working piece (as said by loopsider) and there are even some members here who could possibly record some replacement songs by themselves, to almost a professional sounding level.

    We need to focus more on how it can be done, not what would be done for it if it was done. I myself believe that I could hold up part of the music end if ever needed, but right now it appears that there is no easy way for the task to be accomplished.
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