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Zelda64 Actor Viewer status thread

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cooliscool

Nintendo Zealot
Alright... *deep breath*

Here's the first public beta release of ZAV. All information you need to know is in the readme.. read it CAREFULLY! :flowers:

Download from attached, or Download Here.
 
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ShizZy

Emulator Developer
MMM I'll check it out when I get home.

College? Who are you kidding, you're like 12 :D
 
OP
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cooliscool

Nintendo Zealot
Hey, 12 & 1/2, silly goose. ;)

If you're getting a DevIL error when trying to dump textures, it's because I'm still initialising it as the main texture parser is still being used to gather the data. Didn't include the DLL as it's not used, but the error will prevent it from working right w/ texture dumping.

You could have either found it online, or download it Here.
 

Ice God

Resident iliterate
I have decide to make a listing of the different Zmap and Zobj actors, and explain wat they are, since many of these names are hard to understand.

Note: This list is when you use ZRE to extract from a ROM. ((MQ debug))
Using ZAV's function to corrct filenames may work differently.
These are all files with a Zmap extension.

alley_shop - One of the shops in hyrule Market
Bdan_boss - Jabu Jabus bellyt boss room ((Though it looks messed up))
bdan - Jabu Jabus belly.
besitu - BETA test map.
Bmori - Forest Temple
bowling - Bombchu Bowling alley
daiyousei_izumi - Onf of the great Fariry fountains
ddan_boss - Dodongos Cavern boss room.
ddan - Dodongos cavern
depth_test - ???
drag - A shop of some sort?
enrui - ???
entra_n - ???
entra - ???
face_shop - Happy mask sop!
FIRE_bs - Fire temple. Two rooms of it, at least.
ganon_boss - Fight GannonDORF ((Not the monster))
ganon_demo - Pig-Gannons area
ganon_final - ???
ganon - Ganons Castle
ganon_sonogo - Ganons castle (collapsing))
ganon_tou - Ganons tower
ganontika - First pat of Gannons Castle ((Temple areas))
Ganontikasonogo - Temple Area collapsing.
Gerudoway - Gerudos fortress
Golon - ???
hairal_niwa2 - Castle Garden ((On the way to Zeldas place))
hairal_niwa_n - The very first bit of the garden
haial_niwa - Repeat of hairal_niwa2
hakaana_ouke - Royal Families tomb
Hakaana - Tomb with only one redead.
HAKAdan_bs - Bongo Bongos room.
HAKAdan - Shadow temple
HAKAdan_ch - Bottom of the well
Hakasitarelay - Racing Dampe, and the windmill
HIDAN - Fire temple
hiral_demo - Unknown; crashes ZAV ((Blank map?))
hut - Dampes hut
hylia_labo - Lake Hylia labrotory
ice_doukutu - Ice Cavern
impa - Impas house
jyasinboss - Twinrova
jyasinzou - Spirit Temple
kakariko3 - Kakariko house
kakariko - Kakariko house
kakusiana - Underground Grotto
kanjyanoma - Chamber of Sages
kinsuta - Spider house
kokiri_home3 - A kokiris house
kokiri_home4 - A kokiris house
kokiri_home5 - A kokiris house
kokiri_home - A kokiris house
kokiri_shop - Kokiri Shop
labo - Ajnu's house in Kakariko ((With the cuccoos behind it))
link_home - Links house
mahouya - Old hags potion shop
malon_stable - Ranch stable
market_alley_n - Back of the alley
market_alley - Above, during the day
market_day - Hyrule market day
market_night - Hyrule Market night
market_ruins - Hyrule Market in ruins
men - ??? Forgot where, most likey spirit temple (adult)
miharigoya - First house in Hyrule Castle town
MIZUsiin_bs - Water temple Boss
MIZUsin - Water Temle
moriboss - Forest temple Boss
nakaniwa - Castle Courtyard
night_shop - ???
sasatest - ???
shop1 - ???
shrine - Outside Temple of Time
souko - Lon Lon ranch tower
spot 00 - Hyrule Field
spot 01 - Kakariko Village
spot 02 - Graveyard
spot 03 - Zoras River
spot 04 - Kokiri Forest
spot 05 - Sacred Forest Meadow
spot 06 - Lake Hylia
spot 07 - Zoras domain
spot 08 - Zoras Fountain
spot 09 - First bit of Gerudo Valley
spot 10 - Lost woods
spot 11 - Desert near Spirirt temple
spot 12 - Outside Gerudos fortress
spot 13 - Desert?
spot 14 - N/a
spot 15 - Hyrue Castle (outside)
spot 16 - Death mountain trail
spot 17 - Death mountain crater
spot 18 - Goron City
spot 19 - N/a
spot 20 - Lon Lon Ranch
sutaru - ?
syatekijyou - ?
syotes2 - Stalfos beta room
syotes - ???
takaraya - Treasure chest game
tent - Tent in Gerudo valley
test01 - Checkered test area
testroom - Exactly what it says
tokinoma - The Temple of Time
turibori - Fishing hole
ydan_boss - Inside Deku Tree Boss
ydan - Inside the Deku tree
yousei_izumi_tate - Underground Fairy Fountain
yousei_izumi_yoko - Another Great Fairies Fountain
zoora - ???
 
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OP
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cooliscool

Nintendo Zealot
hiral_demo seems to be a leftover of sorts. It contains several proper room headers, but is cut short at a certain point and contains no display lists.
 

Ice God

Resident iliterate
Hm... A map with n shape, your'e saying? Or like several blank maps? Or dd you mean peices of headers?

Ths is good motivation for me to hopefully start on the actual actors soon... But thats a long list.

Do yo think this map migt have anything to do with the ending where Link and Zelda are in the sky? I think the sky is drawn by the game, so if this is a blank map, this is probably what it is.
 
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ubby

New member
Do yo think this map migt have anything to do with the ending where Link and Zelda are in the sky? I think the sky is drawn by the game, so if this is a blank map, this is probably what it is.

One of Hyrule Field's object sets has the music and clouds from this scene.
 
OP
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cooliscool

Nintendo Zealot
Because the engine and bank system are completely unmodified. :)

Textures are on the way, so don't be afraid of the nice vertex colors and gouraud shading! {}:{
 
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Ice God

Resident iliterate
One of Hyrule Field's object sets has the music and clouds from this scene.

Whoops, I'd forgotten about that part.

cooliscool said:
Because the engine and bank system are completely unmodified.

I thought they'd have modified it; made it more advanced at least.

Ah well, my bad. I'd forgotten that 60% of Majora's Mask is recycled content.
 
OP
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cooliscool

Nintendo Zealot
Instead of dragging the ROM over the program, try running it in cmd.

Zelda Decoder.exe romname.extension
 

Ice God

Resident iliterate
Actually, I found whats wrong.

DON'T put th Zelda Decoder in your 'My Documents' folder or any subdirectories.

YES, the files WILL be extracted.
NO, they won't be in the right place.

Go to C:\Documents and Setting\Your Login Name\ and in that folder, there should be around 1,000 .zunknown files mixed in with the important system files, so you'll have to move each one manually where you want it.

Remember CTRL + Shift is your friend here.
 
S

Sasuke3.0

Guest
Actually, I found whats wrong.

DON'T put th Zelda Decoder in your 'My Documents' folder or any subdirectories.

YES, the files WILL be extracted.
NO, they won't be in the right place.

Go to C:\Documents and Setting\Your Login Name\ and in that folder, there should be around 1,000 .zunknown files mixed in with the important system files, so you'll have to move each one manually where you want it.

Remember CTRL + Shift is your friend here.

I figured that out the hard way, and yes CTRL + Shift is a very handy friend
 

TheBladeRoden

New member
Actually, I found whats wrong.

DON'T put th Zelda Decoder in your 'My Documents' folder or any subdirectories.

YES, the files WILL be extracted.
NO, they won't be in the right place.

Go to C:\Documents and Setting\Your Login Name\ and in that folder, there should be around 1,000 .zunknown files mixed in with the important system files, so you'll have to move each one manually where you want it.

Remember CTRL + Shift is your friend here.

Lol, I just went into that folder and discovered a bunch of year-old Mario64 and Perfect Dark sound files. I wish remembered how I extracted them.

Edit: In other news, when I try to open a file I get
An error has occured: Unable to find an entry point named 'ilInit' in DLL 'devil.dll'. Can not continue!
 
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Ice God

Resident iliterate
Wow... So do I.

CoolisCool, can I ask that you put a notification of this glitch in the Readme file of your next version so we don't get a hundred thousand requests on this?
 
OP
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cooliscool

Nintendo Zealot
That's because the Debug ROM contains an internal name table which matches with internal offsets of this data. ZRE (Zelda Resource Extractor) is a program which uses this info to extract resources from the Debug ROM, which is already uncompressed. Zelda Decoder is a little more complicated: it has to extract the Yaz0 data then decompress it. The normal compressed ROMs lack the internal name table, so the really only logical naming scheme are the original offsets of the data in the file. :) Check the readme for more info on ZRE, etc.

Anyway, ZAV now has vertex and texture transparency support.. (bubble.zobj is a transparent 2 triangle square with a bubble texture over it. I just put Link for fun). ;) Along with that, we can see that my UV info is spot on. Woohoo. :)

clipboard01nz9.jpg
 
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