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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

mdta & Community OoT Re-texturing in Twilight Princess Style

Zeth Alkar

Hiding in the shadows
I'm been using a combination of work from 3DsMax, Corel's paintshopPro Photo X2 and Adobe photoshop CS3.

Though I will say you shouldn't have seen these on youtube cause no one has these textures as of yet nor have I really released any screenshots of these o_O
 
OP
mdtauk

mdtauk

Zelda Hi-Res Texturer
Zeth, that is quite good so far, it is a little flat, but that is easily sorted.

I started a 3D market myself but didn't go anywhere with it.
I started by taking the in-game 3d elements of the market, and overlaying that to the texture cube.
guide1.jpg


Then I modelled the market to match, and then stopped...
3d1.jpg
 
OP
mdtauk

mdtauk

Zelda Hi-Res Texturer
Not enough happening on the retexturing scene, and I have hopes to mod the game once UoT is complete, so have been making 3D environments rather than backgrounds. If there was a good pack being heavily and actively worked on, I could collaborate with some stuff I suppose, when I get time.
 

death--droid

Active member
Moderator
@Zaneo1337 then the textures didn't dump properly, if you are running Vista or Windows 7 make sure you run the emulator your using as a administrator.

And yes this project is dead from what I know.
 

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