Now after working on 4 of these Zelda Projects so far, I know my limits and I know my strengths. The Cel-Majora's Mask project has shown me that if a project is to ever be finished, without requiring me or the texture artists a LONG break to recover from the hard work, then the burden needs to be shared.
So this is the announcement of a Community Project to Re-texture OoT in the style of Twilight Princess, (or at least inspired by its art style)
What this means, is that anyone can submit a single texture or more to be included in the pack, along with the original tile/s (so we can see what replaces what) as well as telling us, what the texture is, and where in the game it is used.
Some of the bigger hurdles will be the Skies, Characters, and of course the big tiled pre-rendered backdrops - Full Screen Ones still unable to be done.
I will take on the difficult task of working on the HUD, Icons, Text, Menus, Captions, and Logos. I have access to the same letter-shapes used in-game, sadly not complete fonts (if anyone has fontworks or dynafont japanese font collections, please get in touch).
And if people's submissions stand out as perfect, we could allocate tasks, like the sky or character designs to them etc.
I will just end this post by saying, the post below this, will be updated when progress is made with this project. Screens are welcome, but we should try to avoid posting lots of incomplete packs for the present, and when we start picking which textures make the grade and get included in the final pack, we can then perhaps make small packs with these completed tiles in.
So get your graphics apps open, and start working, dont forget to check as many Screenshots of Twilight Princess, to ensure your work uses the same kind of style, Oh and using filters on existing textures, isn't really on, unless it looks like something from TP and looks good, then it may be allowed. The biggest and best contributers to this endeavor, will be the ones judging which textures make it or not, so try your best!