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  1. #1
    Zelda Hi-Res Texturer mdtauk's Avatar
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    mdta & Community OoT Re-texturing in Twilight Princess Style




    Now after working on 4 of these Zelda Projects so far, I know my limits and I know my strengths. The Cel-Majora's Mask project has shown me that if a project is to ever be finished, without requiring me or the texture artists a LONG break to recover from the hard work, then the burden needs to be shared.

    So this is the announcement of a Community Project to Re-texture OoT in the style of Twilight Princess, (or at least inspired by its art style)

    What this means, is that anyone can submit a single texture or more to be included in the pack, along with the original tile/s (so we can see what replaces what) as well as telling us, what the texture is, and where in the game it is used.

    Some of the bigger hurdles will be the Skies, Characters, and of course the big tiled pre-rendered backdrops - Full Screen Ones still unable to be done.

    I will take on the difficult task of working on the HUD, Icons, Text, Menus, Captions, and Logos. I have access to the same letter-shapes used in-game, sadly not complete fonts (if anyone has fontworks or dynafont japanese font collections, please get in touch).

    And if people's submissions stand out as perfect, we could allocate tasks, like the sky or character designs to them etc.

    I will just end this post by saying, the post below this, will be updated when progress is made with this project. Screens are welcome, but we should try to avoid posting lots of incomplete packs for the present, and when we start picking which textures make the grade and get included in the final pack, we can then perhaps make small packs with these completed tiles in.

    So get your graphics apps open, and start working, dont forget to check as many Screenshots of Twilight Princess, to ensure your work uses the same kind of style, Oh and using filters on existing textures, isn't really on, unless it looks like something from TP and looks good, then it may be allowed. The biggest and best contributers to this endeavor, will be the ones judging which textures make it or not, so try your best!


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  2. #2
    Zelda Hi-Res Texturer mdtauk's Avatar
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    Nov 8 2006
    The Title Screen Logos and Copyrights are done. And just for the hell of it, the Japanese Subtitle is done also (I will not be re-doing the Japanese version's text and menus - I dont know it well enough)
    Last edited by mdtauk; November 8th, 2006 at 17:22.


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  3. #3
    EmuTalk Member klasa's Avatar
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    I'm in love with that logo, great job!

  4. #4
    EmuTalk Member Graxer's Avatar
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    Amazing logo!






  5. #5
    珍しい&#2957 Unusual_Rex's Avatar
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    Very nice! If you want me to do some textures just upload them and I'll give it a shot!
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  6. #6
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    Man, I KNEW someone would start a project like this sooner or later! Check through one of the Zelda threads, I called it months ago.

    Yes, it looks very cool. I can't wait to get my hands on it!

  7. #7
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    The trouble with this is that not many of the Twilight Princess textures have been seen or the overall visualisation of it. I have seen the textures in TP's Hyrule Field, and I must say that they could easily be surpassed with this plug in. I might add one or two contributions.

  8. #8
    珍しい&#2957 Unusual_Rex's Avatar
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    Here's my TP style shield.



    It still needs a bit of editing.
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  9. #9
    Zelda Hi-Res Texturer mdtauk's Avatar
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    Attached are images of the New Title Screens...

    That shield texture, is the Ocarina of Time Design one resized and filtered which isnt really good.



    I have attached a picture of the new Shield design, for people to work from.
    Last edited by mdtauk; December 24th, 2010 at 01:20.


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  10. #10
    珍しい&#2957 Unusual_Rex's Avatar
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    Yeah, I'm not really good at doing textures lol but hey I tried I'll work on the ones you posted. Thanks for the criticism !

    I tried to make it sorta like the above one (as you can see I removed the triforce piece from my shield at the bottom).

    Also do you have and tips for me on how to give it a more realistic effect or will it just come with practice?
    Last edited by Unusual_Rex; November 8th, 2006 at 18:31.
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