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  1. #1
    Texture pack invader NES_player4LIFE's Avatar
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    destruction derby 64 (U)

    I Would like to put together a team to retexture Destruction Derby 64 using Jabo's Direct3D8 1.7.0.57.



    Yes, I do use Glide64 most of the time but for this game Direct3D8 seems to run smother.
    We can also take this time to find the best method of retexturing with use of the Jabo format.

    1. I need someone that can identify most or all of the car models as to retexture them with realistic car textures.
    2. I need someone to model the building and other features.
    3. I need someone that is good with text and HUD.

    Old school without the aid of HighResEaser should be fun, Inquire within.

    ~Progress~
    Car selection.
    All menu cars dumped.
    Courses dumped. SeaScape Sprint.
    Last edited by NES_player4LIFE; May 8th, 2013 at 22:05.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT files? Look no further then this shiny Tutorial.
      Spoiler:

  2. #2
    EmuTalk Member
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    Quote Originally Posted by NES_player4LIFE View Post
    Old school without the aid of HighResEaser should be fun, Inquire within.
    There is no need to do it "old school" as HighResEaser should also support the Jabo format.

  3. #3
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    Maybe I could help with dumping all the textures?

    EDIT: Nevermind, textures glitch out with Jabo's Direct3D 8 1.7.0.57 (I have an Intel HD Graphics 3000, which even it trough supports DirectX 10.1 and OpenGL 3.1, it always glitches with Jabo's plugin, even trough all other graphic plugins (including Rice recently) work fine Wish Jabo had ever fixed it...)

    Quote Originally Posted by NES_player4LIFE View Post
    for this game Direct3D8 seems to run smother.
    Also, I would like to clear up this misunderstanding. Jabo isn't faster than Glide64 because it uses DirectX instead of OpenGL, it is faster because it works straight with DirectX, while Glide64 works with Glide, and then translates that to OpenGL (what the wrapper does).
    Last edited by Fanatic 64; May 8th, 2013 at 21:14.

  4. #4
    Texture pack invader NES_player4LIFE's Avatar
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    Thanks for the info Microdev.

    I would appreciate any help offered.
    I can dump the files as needed, so far I have the following dumps.


    Car selection. All menu cars dumped.
    Courses dumped. SeaScape Sprint.
    Last edited by NES_player4LIFE; May 8th, 2013 at 22:05.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT files? Look no further then this shiny Tutorial.
      Spoiler:

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