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  1. #101
    The Great Gunblade Wielder squall_leonhart's Avatar
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    the shield doesn't contrast to the light properly... having the bottom darker then the top doesn't look right.



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  2. #102
    The one and only Solo_Rex's Avatar
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    I agree, you should never use this kind of "bump-mapping" and lighting for textures in OoT.

  3. #103
    decman
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    i think it looks fine, better than the other one.

  4. #104
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    hows this?

  5. #105
    EmuTalk Member zeldafan970's Avatar
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    the tail is too fat

  6. #106
    The Great Gunblade Wielder squall_leonhart's Avatar
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    the frame of the shield should all be the same colour,.. it shouldn't darken as any black smith will usually forge the item from one specific type of metal and then cast it so its all the same colour and lightness,... the only place where you should be modifying the contrast is the edges and under the eave of the frame to give the shield depth

  7. #107
    Maverick Hunter Aurelian's Avatar
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    i think its pretty good, it goes from lighter to darker where the shield is pointing at the light. The only problem is that it's 25% light, 75% dark. which it probably needs to be 50/50. But otherwise, it gives the shield some nice depth.

  8. #108
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    The frame isn't supposed to look like it changed color. Th top is supposed to be at a different angle then the bottom so the light would hit it differently.

  9. #109
    The one and only Solo_Rex's Avatar
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    Quote Originally Posted by Aurelian View Post
    i think its pretty good, it goes from lighter to darker where the shield is pointing at the light. The only problem is that it's 25% light, 75% dark. which it probably needs to be 50/50. But otherwise, it gives the shield some nice depth.
    Well from certain angles it could possibly look quite good, but from other angles it would just look plain wrong.

    EDIT: VinceC's new one looks quite good, though.
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  10. #110
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    TP Sword

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