Page 4 of 4 FirstFirst ... 234
Results 31 to 38 of 38
  1. #31
    PJ64 Cheat Master Samurai Snack's Avatar
    Join Date
    Nov 2006
    Location
    Omega Ruins
    Posts
    108
    Mentioned
    0 Post(s)
    the size modifier 3C?? can go higher than 3CFF, it can go into 3D?? but it makes link so big that he's higher than the area you are in(made link's height 3DFF then i used the bow and the camera went above the sky in Lake Hylia) i was literally looking down at the sky.
    Fan of Zelda? Come to Zeldas Secret Ocarina. We accept English. | Ventilateur de Zelda ? Venez au secret Ocarina de Zeldas. Nous acceptons le français.| Zelda のファンか。Zeldas の秘密Ocarina に来られる。私達は日本語を受け入れる。| Ventilador de Zelda? Vindo ao segredo Ocarina de Zeldas. Nós aceitamos Portugese. | ¿Ventilador de Zelda? Venido al secreto Ocarina de Zeldas. Aceptamos español.

    http://zso.krahs-emag.com/zcforums

  2. #32
    Mad as in insane, not angry. Mad Tiger X's Avatar
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    45
    Mentioned
    0 Post(s)
    Ok, I'm hella bored, so...

    I made a choice list!:

    3A00 1 inch
    3AA0 3 inch
    3B00 6 inch
    3B50 1 Foot
    3BA0 2 Foot
    3C00 3 Foot
    3C23 4 Foot (Default)
    3C42 5 Foot
    3C61 6 Foot
    3C80 7 Foot
    3CA0 8 Foot
    3CB7 9 Foot
    3CCF 10 Foot
    3CD7 11 Foot
    3CDF 12 Foot
    3CE7 13 Foot
    3C3F 14 Foot
    3CF7 15 Foot
    3CFF 16 Foot

    :These apply to the child form of link, and also assume that child-link is 4 foot tall. You all know how to use it (address (space) ????). I don't expect anyone to use this though, but I thought it might be a little bit entertaining...

    If in your code, for some reason, the first to hex values don't matter, at least 3-16 Foot works.

  3. #33
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Mentioned
    0 Post(s)
    Quote Originally Posted by Mad Tiger X View Post
    could i 16-bit search Nemu, or am I going to have to use my gameshark? I'll try later today...

    Thanks!
    ~MTX~
    You can do it in Nemu.

  4. #34
    Mad as in insane, not angry. Mad Tiger X's Avatar
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    45
    Mentioned
    0 Post(s)
    Quote Originally Posted by cooliscool View Post
    You can do it in Nemu.
    Yes, I did that later, but the problem is, I get like 16-20 values, and I tested each, none of which worked. I noticed that in the memory viewer, it only does 1 of every 15 values:

    003785D0
    003785E0
    003785F0
    00378600
    00378610

    Does that mean that every 4 groups of values belongs to the next address value? Even then, every time I search, it returns at least 4 or 5 results that don't even have the value in them...

    I'll try to figure it out...

    EDIT: Is there a way to process the list of found codes, compared to themselves? Like in real code generator: "less than before" or whatever??? Question 2: what does the 'JAL' box do?
    Last edited by Mad Tiger X; December 3rd, 2006 at 22:21.

  5. #35
    Yoshi Freak Yoshi52's Avatar
    Join Date
    Dec 2006
    Posts
    23
    Mentioned
    0 Post(s)
    Woah, I put in 3FFF as the last four digits and Link is REALLY large!! When I press C-Up, all I see is the background!!!

    I have the US version now, sorry if I made someone look up the code. *grins*
    Last edited by Yoshi52; December 18th, 2006 at 22:56.

  6. #36
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Mentioned
    0 Post(s)
    Quote Originally Posted by Mad Tiger X View Post
    Yes, I did that later, but the problem is, I get like 16-20 values, and I tested each, none of which worked. I noticed that in the memory viewer, it only does 1 of every 15 values:

    003785D0
    003785E0
    003785F0
    00378600
    00378610

    Does that mean that every 4 groups of values belongs to the next address value? Even then, every time I search, it returns at least 4 or 5 results that don't even have the value in them...

    I'll try to figure it out...

    EDIT: Is there a way to process the list of found codes, compared to themselves? Like in real code generator: "less than before" or whatever??? Question 2: what does the 'JAL' box do?
    JAL = Jump and Link, and r4300i opcode. If you set this to an address, it'll find all opcodes that Jump and Link to the stated address. Leave it alone.

    No, you can't do comparative searches in Nemu. If they don't have a value in them when you look at the RAM viewer, it's likely the actor that the data belongs to has since been unloaded.

  7. #37
    EmuTalk Member
    Join Date
    Feb 2014
    Posts
    1
    Mentioned
    0 Post(s)

    N64 Err0r

    No matter what I do or what code I use It just doesnt work for some reason :/ and I run on 2.0 and I dont get how you find out how to make the codes and Ill practicaly kill to know how so please like post a thread a video or an image on how cause I need a code that works for me

    - - - Updated - - -

    [IMG]The Legend of Zelda - Ocarina of Time (U) (V1.0) snap0001[/IMG]
    Last edited by Knuckles107; February 15th, 2014 at 06:53. Reason: :3

  8. #38
    Texture Pack Invader NES_player4LIFE's Avatar
    Join Date
    Nov 2005
    Location
    Earth
    Posts
    2,229
    Mentioned
    21 Post(s)
    Quote Originally Posted by andreysmit View Post
    would it be ok if i move your thread to user reviews so the public can see also?
    I would be most intrested in learning how you think you have the rights to move threads.

    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

Page 4 of 4 FirstFirst ... 234

Similar Threads

  1. B button item modifier oot
    By jim061290 in forum PJ64 Cheats
    Replies: 2
    Last Post: August 7th, 2006, 22:42
  2. Compiling issues on AMD64
    By stealthdave in forum Mupen64
    Replies: 18
    Last Post: June 6th, 2006, 22:09
  3. Zelda OoT Cheat Help
    By Unusual_Rex in forum PJ64 Cheats
    Replies: 7
    Last Post: February 8th, 2006, 16:32
  4. Installing
    By rico001 in forum UltraHLE 2064
    Replies: 2
    Last Post: May 5th, 2003, 13:01

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •