Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 39
  1. #21
    Mad as in insane, not angry. Mad Tiger X's Avatar
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    45
    Mentioned
    0 Post(s)
    Krusha, thanks, but I was looking more for individual X,Y,Z values. Probably aren't any, so...I'll use yours anyway ;-)

    cooliscool: How are you making these anyway? I kinda wanna experiment on some stuff if I can (epona, random people in town, Tingle (lol) )...

    Last edited by Mad Tiger X; November 27th, 2006 at 00:44.

  2. #22
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Mentioned
    0 Post(s)
    Nemu has a very comprehensive debugger (memory viewer, supports breakpoints, etc).. requires some knowledge of general technical matters, but it's all I use.

    For size mods, as I said, 3C23 = 0.00, so generally, unless artificially resized, this will be the size of most models. Do a search (16-bit) for this value, and chances are you'll come across such addresses.

  3. #23
    Oops. Died again. Tre's Avatar
    Join Date
    Nov 2006
    Location
    USA
    Posts
    231
    Mentioned
    0 Post(s)
    Cooliscool, thank you for finding out what the problem was. I was seriously starting to think it was just all me. I'm going to have fun playing around with this code, already had a laugh over just how much taller Link is than Mido when you have yourself that big.
    ::Computer specs::
    CPU: AMD Athlon XP 3200+ @ 2.20Ghz CPU [MSI chipset] // OS: Win XP Pro - SP2 // Memory: 2 PNY 1GB DDR [400Mhz] //
    Video: ATI Radeon HD2600 XT AGP [512MB GDRR3] // Audio: Creative SB X-Fi Fatal1ty [64MB] // Storage: 950GB [3 IDE drives]

    ::My PJ64 settings::
    V.1.6 w/RDB v1.6.016 Update // Jabo's Direct3D8 1.6 // Azimer's HLE Audio v0.56 WIP 2 // N-Rage's Direct-Input V2 1.83

  4. #24
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Mentioned
    0 Post(s)
    Just noticed a slight error in the updated 1.2 code (typo ;p). Fixed the original posts.

  5. #25
    Oops. Died again. Tre's Avatar
    Join Date
    Nov 2006
    Location
    USA
    Posts
    231
    Mentioned
    0 Post(s)
    Now THAT is a massively sized Link!!!! I was already thinking that I had the "right" code, since he was pretty danged big (a little on the chunky side though) but WOW!!! Cooliscool, this is much neater!

    Edit:

    Okay, this is even greater than before!!!

    I played around with the scale and came up with a neat take on Massive Link... I present: Ultra Tiny Link!!!

    811DB340 3B00
    811DB344 3B00
    811DB348 3B00

    I'm so going to have to take on Ganon like this!!!
    Last edited by Tre; November 27th, 2006 at 14:58. Reason: OMG WTF?!
    ::Computer specs::
    CPU: AMD Athlon XP 3200+ @ 2.20Ghz CPU [MSI chipset] // OS: Win XP Pro - SP2 // Memory: 2 PNY 1GB DDR [400Mhz] //
    Video: ATI Radeon HD2600 XT AGP [512MB GDRR3] // Audio: Creative SB X-Fi Fatal1ty [64MB] // Storage: 950GB [3 IDE drives]

    ::My PJ64 settings::
    V.1.6 w/RDB v1.6.016 Update // Jabo's Direct3D8 1.6 // Azimer's HLE Audio v0.56 WIP 2 // N-Rage's Direct-Input V2 1.83

  6. #26
    EmuTalk Member
    Join Date
    Apr 2005
    Posts
    6
    Mentioned
    0 Post(s)
    Well, since everyone else was having such a good time, I thought I'd join in the fun.

    May I present:

    Beanpole Link,
    811DB340 3C00
    811DB344 3CFF
    811DB348 3C00

    Flat Link,
    811DB340 3C23
    811DB344 3A00
    811DB348 3C23

    and last, but certainly not least —

    Supersized Link:
    811DB340 3D46
    811DB344 3C23
    811DB348 3D46

    Note: these are using the U.S. 1.2 code.
    Note 2: using any of the above codes will REALLY mess up your aim when you're Z-Locked on an enemy. XD

  7. #27
    PJ64 Cheat Master Samurai Snack's Avatar
    Join Date
    Nov 2006
    Location
    Omega Ruins
    Posts
    108
    Mentioned
    0 Post(s)
    Heres the code to make link short & fat & stubby, a little awkward shape though but im pretty much peeing my pants here in laughter(for OoT V.1.2)
    811DB340 3CFF
    811DB344 3C19
    811DB348 3CFF

    just copy and paste in, and as always-top=X,middle=Y,bottom=Z

    This code makes him Kate Moss

    811DB340 3CFF
    811DB344 3CFF
    811DB348 3B00

    he needs to put on some weight
    Last edited by Samurai Snack; November 28th, 2006 at 17:01.
    Fan of Zelda? Come to Zeldas Secret Ocarina. We accept English. | Ventilateur de Zelda ? Venez au secret Ocarina de Zeldas. Nous acceptons le français.| Zelda のファンか。Zeldas の秘密Ocarina に来られる。私達は日本語を受け入れる。| Ventilador de Zelda? Vindo ao segredo Ocarina de Zeldas. Nós aceitamos Portugese. | ¿Ventilador de Zelda? Venido al secreto Ocarina de Zeldas. Aceptamos español.

    http://zso.krahs-emag.com/zcforums

  8. #28
    EmuTalk Member
    Join Date
    Apr 2005
    Posts
    6
    Mentioned
    0 Post(s)
    Oh man, I almost forgot!

    Flat Link:
    811DB340 3C23
    811DB344 3A00
    811DB348 3C23

    Flat Link (Ultra-Expanded):
    811DB340 3CFF
    811DB344 3A00
    811DB348 3CFF

    And if Link'd ever appeared in Parappa the Rapper, this code shows how he'd look (the perfect demonstration would be to have Link walk diagonally towards the camera):
    811DB340 3C23
    811DB344 3C23
    811DB348 3900

    Enjoy!

    P.S.: Still using the U.S. 1.2 for these.

    Edit: How about InvisiLink?
    811DB340 3000
    811DB344 3000
    811DB348 3000

    XD
    Last edited by Kizul; November 28th, 2006 at 21:30.

  9. #29
    Nintendo Zealot cooliscool's Avatar
    Join Date
    Jan 2002
    Location
    USA
    Posts
    3,163
    Mentioned
    0 Post(s)
    Then you'll get a kick out of this one (U) (V1.0):

    8002437F 0030 (0050 = normal)

    It will make 98% of all actors horizontally (x axis) flat.

    Don't try to mod the code for different results - you'll just get the same thing or crash the game. It's a low level code that does no actual size modification, just triggers such an occurrence in the engine.
    Last edited by cooliscool; November 28th, 2006 at 22:46.

  10. #30
    Mad as in insane, not angry. Mad Tiger X's Avatar
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    45
    Mentioned
    0 Post(s)
    Quote Originally Posted by cooliscool View Post
    Nemu has a very comprehensive debugger (memory viewer, supports breakpoints, etc).. requires some knowledge of general technical matters, but it's all I use.

    For size mods, as I said, 3C23 = 0.00, so generally, unless artificially resized, this will be the size of most models. Do a search (16-bit) for this value, and chances are you'll come across such addresses.
    could i 16-bit search Nemu, or am I going to have to use my gameshark? I'll try later today...

    Thanks!
    ~MTX~

Page 3 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. B button item modifier oot
    By jim061290 in forum PJ64 Cheats
    Replies: 2
    Last Post: August 7th, 2006, 22:42
  2. Compiling issues on AMD64
    By stealthdave in forum Mupen64
    Replies: 18
    Last Post: June 6th, 2006, 22:09
  3. Zelda OoT Cheat Help
    By Unusual_Rex in forum PJ64 Cheats
    Replies: 7
    Last Post: February 8th, 2006, 16:32
  4. Installing
    By rico001 in forum UltraHLE 2064
    Replies: 2
    Last Post: May 5th, 2003, 13:01

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •