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Low Settings Rice

Poobah

New member
-(General options)
-OpenGL may be faster than DirectX on your computer.
-320x240 (or 320x200) resolution
-16-bit colour.
-Enabled SSE.
-WinFrame mode (this is wireframe, and should provide a good speed-up)
-Skip frame (this halves the frame rate)
-Don't hide advanced options
-Disable fog and vertex shaders
-You should benefit from using as high a full-screen refresh rate as your monitor allows, because I think Rice's Video plug-in uses VSync.

-(DirectX)
-Set combiner type to "for low end video cards"
-Display nothing on the screen.
-Disable software vertex clipper.
-Disable anti-aliasing and anisotropic filtering.

-(OpenGL)
-Set "combiner type" to "OpenGL 1.1"

-(Texture Filters)
-Set texture quality to 16-bit.
-Force texture filter to "force nearest filter"
-Set texture enhancement to "N64 original texture"
-Disable all "texture enhancement & filters" options.

-(Game default options)
-Disable accurate texture mapping
-Enable faster texture loading
-Set N64 frame buffer emulation and rendering to texture emulation to "none"

I'm not 100% about a few of those options, but that should pretty-much be the fastest you can get it.

Increasing the counter factor in your emulator's configuration also provides a nice speed-up.
 
Last edited:

Agozer

16-bit Corpse | Moderator
Not many people like to play with Wireframe Mode enabled though. :) It's more like a debugging feature after all.
 

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