Have You actually tried running it? Standalone player doesn't require shaders to play thp files with full color.
Have You actually tried running it? Standalone player doesn't require shaders to play thp files with full color.
the thp jpeg format is considered like a mac.
for it to run under windows the green and red colours are swaped.
this swap as far as i know is done using shaders which is not emulated yet!!!
check this out... fasm
http://flatassembler.net/index.php
i plan to use this to compile the whole program in the future (asm is better than c)
it supports 64 bit cores and can create opengl apps.
also checkout opengl latest version
http://www.opengl.org/documentation/current_version/
Last edited by dolqube; September 17th, 2006 at 19:56.
Huh? I was talking about the standalone thp player distributed with gcube. It doesn't use any emulation, just simple jpeg decoding. Its true thp decoding doesn't work in gcube because of the lack of shaders support (though YUV to RGB conversion isn't exactly a simple byte swap).
dolqube,
I wish you the best of luck and you are doing a good job on this sweet emulator. I am proud of you and not only your emulator but a dolphin emulator as well.
Keep up the good work. The both emulators will be successful in the near future with decent speed and better games!![]()
EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin
Wouldnt you just be able to incorporate it into an HLE code, and just run it through HLE?Originally Posted by dolqube
Hi to all! I have a problem with Gcube, when i start with double click, it don't start! please help me!
just drag the game to the exetuble or start the .gcm file with gcube!
I have the iso of Super Mario Sunshine, not the gmc file, the emulator works only with gmc files??
i tryed ayway to open the iso of sunshine with the emulator and don't work
well isos and .gcm files are same!
If you want you can rename the file