Very nice. Thumbs up and good luck.
(Uh, sorry for double post. I thought I clicked edit.)
Very nice. Thumbs up and good luck.
(Uh, sorry for double post. I thought I clicked edit.)
it's great to here that there is a new version (modified by you) of gcube!
why don't you ask gc emulation team to open a forum for gcube and your project?
maybe you can add sticky posts and ask for more help from the internet community!
when i have time i will try it..i have to try dolphin yet!![]()
So, this version is going to be even fasterOriginally Posted by dolqube
![]()
and as for the THP stuff, didnt monk get his THP player working perfectly? If so, than why is the THP player buggy in the emu?
because i use some asm optimisations and ported it from cygwin i was left with compiling errors (at which point i used a quick fix).
the thp player is a seperate program.
hle was the problem
I got another question, Do you plan to split up the program so it has plugins, and/or add a GUI?
Well anyways, nice job so far, and good luck![]()
Yeah, a GUI would be great!
well.. i can't run it! maybe i'm stupid, but i have extracted the iso and i can't find any .gcm file!
in the folder root there are only:
opening.bnr
screenshots
movie
maps
audio
fpack
i can't understand... (i have only one iso!)
Iso equals gcm. Change the file extensions to gcm and run it.
I think the program plays THP incorrectly because... no shaders support.
When I play Dolphin, and select to extract textures, when playing THP files, it will have 3 pictures for each frame. Red channel, green channel, blue channel.
When I selected no shader, I see it in Grayscale, for just one channel.
But when I selected shader, I see it in Full-Color, like the original.