Hi there i have been thinking (yes i do it some times). This program exports the data send to the DirectX rendering pipeline? and if so then directx is handeling more data than wath goes to the screen, so this would produce a botelnek in the dolphin emulator since the renderer also takes som procesing time, that could be reduced by culing the data thet dosent need to be renderd.
This is just a theory since I have only tried it with SSBM and maby since the game is not to complex (for a real gamcube) the programes from HAL decidet not to use any culing, and other games do.
So I just want to know if other games also export data that dosn't need to be displayd.


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