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  1. #1
    niechift.com [vEX]'s Avatar
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    SSSPSX English 0.0.29 Released

    Category: Playstation

    A new version of this PlayStation emulator has been released, unfortunally I don't know japanese and can't provide you with a list of changes.



    :: SSSPSX Official Site
    :: SSSPSX English 0.0.29
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  2. #2
    Galactic FREAK winter_mute's Avatar
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    Here is changelog >

    orginal
    SSSPSX 0.0.29です。

    今回の変更点は、
    ・リコンパイラの修正
     - 自己書き換えプログラムの検出精度を高めた。以前は自己書き換えプログラ ムを
      検出したとき、余分な箇所までリコンパイルが動作していた。
    一部のソフトにおいて性能改善が見込まれます。
     - 自己書き換えプログラムの検出アルゴリズムを変更した。
      従来よりアクセスメモリ量を抑えることができた。これにより、1次キ ャッシュや
      2次キャッシュの少ないCPUにおいて性能改善の効果が見込まれます 。
     - 遅延分岐のバグを直した

    ・XAの修正
     0.0.21のころから試行錯誤していた修正ですが、なんとか納得できる成果得られ ました。
      - 飛び飛びに再生されたり、別のファイルの音声が混じったりする問題が解決 した。
      - XAを再生したあと、次の音が続けて出てしまう場合がある問題が解決した。
     なお、まだ、以下の問題が残存していますが、SPUプラグインも含めて総合的に直し てい
     かないと無理そうです。
      - XAの再生において、プチプチ音が入る。
    EternalSPUの設定をSPUasync+waitにすると、ある程度は解決す るが、
       FPSが60を切ることが多くなり、実機よりやや遅い速度になる。
    です。
    and messed-up translation
    SSSPSX 0.0.29 is out.

    The latest modification point correction of recompiler - raised the detection precision of the self rewriting program. In the past self rewriting program
      When detecting, recompiling was operational to excessive place.
    Efficiency improvement is anticipated in the software of part.
     - Detection algorithm of the self rewriting program was modified.
      It could hold down access memory quantity than past. Because of this, primary cash and
      The effect of efficiency improvement is anticipated in CPU where the secondary cache is little.
     - Bug of delayed jump was corrected

    It is the correction which trial and error has been done from time of the correction 0.0.21 of XA, but somehow the result which can be agreed upon it was obtained.
      - It is played back randomly, the problem which sound of another file blends solved.
      - After playing back XA, the following sound continuing, the problem which has the case where it comes out solved.
     Furthermore, still, problem below has remained, but including also SPU plug in, unless it keeps correcting comprehensively, so it is unreasonable.
      - Petite petite sound enters at the time of the playing back XA.
    When the setting of EternalSPU is designated as SPUasync+wait, it is it solves, but
       It becomes many, for FPS to cut 60, becomes the speed which is a little slower than the apparatus.

    Source: http://psemu.jpn.org/usr/bin/perl/wiki.cgi?page=SSSPSX + babelfish

    NewsPoster at emulation64.com :: Moderator at emutalk.net :: Admin at psemu.pl

  3. #3
    EmuTalk Member
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    Too early...

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