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  1. #1
    EmuTalk Member Low Lines's Avatar
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    NDeSmuME Emulator + Source (by Author NDS)

    To avoid confusion author NDS has changed the name of his build to NDeSmuME (makes use of his name)

    the version as he is calling it is I think 0.3.6 but he's been on about 0.4.0 or something but anyway he's re-released the emulator along with the source so that it follows the requirements of the GPL License.

    Here are the Links.....

    Emulator
    Source

    Perhaps Normmatt could have a look at these and make some use of them??

  2. #2
    EmuTalk Member
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    the sources dont help much as the only thing the author changed from yopyop's original code was a simple menu option

  3. #3
    EmuTalk Member Low Lines's Avatar
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    Hmm but that key thing should up compat to yours too shouldn't it?? If it is implemented automatically like I am assuming however the emulator accesses other games that are working right now
    Last edited by Low Lines; July 3rd, 2006 at 13:12.

  4. #4
    Moderator WhiteX's Avatar
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    Post compatibility on DeSmuMe thread please.



  5. #5
    EmuTalk Member Low Lines's Avatar
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    Don't worry WhiteX (Hmm I knew you'd make a note LOL) I would actually recommend to Rockmangames that he continues testing new games with Normmatt's version (aka 0.3.4 FULL) because atm this build is just a game specific fix I think since the only game the author has said worked is pokemon mysterious dungion blue. so there would be no point doing new testing info yet for it.

    Did you get that Rockmangames?? *Hint 0483 Harvest Moon DS v1.0 (J)*

  6. #6
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    the only think the author added was that new menu item which just does "execute = 0" while the pause menu item does "execute = FALSE" which means the new key does nothing except pause the game ><;

  7. #7
    EmuTalk Member RockmanForte's Avatar
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    Quote Originally Posted by Low Lines
    Did you get that Rockmangames?? *Hint 0483 Harvest Moon DS v1.0 (J)*
    Yeah, yeah!

    Look at DeSmuMe Compat. now!


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  8. #8
    S-2K Stezo2k's Avatar
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    I'm liking compatability on this new release, nearly all my roms work on it



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  9. #9
    EmuTalk Member RockmanForte's Avatar
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    Quote Originally Posted by Stezo2k
    I'm liking compatability on this new release, nearly all my roms work on it
    What do you nearly all your roms work on it ? I hope you are not referring to flashme or something to your NDS ?

    This is about NDS emulator.


    EMU: MAME - BSNES - VirtuaNes - Gens32 - VBA - No$gba - iDeaS - NeonDS - ePSXe - XEBRA - SSF - NeoPop - OSwan - PJ64 - PCSX2 - Dolphin

  10. #10
    EmuTalk Member Low Lines's Avatar
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    Well Normmatt what's that telling you?

    It means the DeSmuME must have an unstable playback with some games and that pause and then play must steady it or something right?? Like with iDeaS some games were really weird (ie Super Princess Peach) and when you hit a key it flipped the screens and started working...same with Sonic Rush, if you loaded up a Playable game, paused the iDeaS and then loaded Sonic Rush in it seemed to suddenly come alive and reach the menus....

    And my final example is with Asphalt Urban GT....
    (note the reason why it doesn't load on DeSmuME is because it requires the internal video codec to play pre-recorded movies)

    The intros have a 50% chance of booting properly and/or if you press a key to skip to the menus....

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