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  1. #1
    EmuTalk Member omnislash124's Avatar
    Join Date
    Sep 2004
    Posts
    80

    ePSXe and Final Fantasy IX

    I'm not sure if this goes in here or the plugins topics but.....

    I've got a problem with Final Fantasy IX on ePSXe. I just recently heard of the OpenGL2 plugin by Pete and I've tried it and it looks awesome. I have configured it to my liking which works 100% well except for one problem. With this configuration below, I get a constant 60FPS, but extreme slowdown ONLY when I cast Blizzard or a Blizzard spell goes off.

    Plugin: Pete's OpenGL2 Driver 2.8
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: GeForce 6600 GT/AGP/SSE2

    Resolution/Color:
    - 1280x1024 Fullscreen - NO desktop changing
    - Internal X resolution: 2
    - Internal Y resolution: 2
    - Keep psx aspect ratio: on
    - No render-to-texture: Ÿ
    F

    - Filtering: 6
    - Hi-Res textures: 2
    - TexWin pixel shader: on
    - VRam size: 128 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto



    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer effects: 3
    - Framebuffer uploads: 2

    Misc:
    - Scanlines: off
    - Mdec filter: on
    - Screen filtering: on
    - Shader effects: 1/4
    - Flicker-fix border size: 0
    - GF4/XP crash fix: off
    - Game fixes: on [00001000]

    Note that this is running on ePSXe 1.5.2. Also, this only happens with Blizzard. Blizzara and Blizzaga run at full speed.
    PC Specs (Finally built my new Computer!)

    CPU: Intel Core 2 Duo E6600 @ 2.4GHz
    Memory: 2GB DDR2-800
    Graphics: GeForce 8600GTS
    Sound: Sound Blaster Live! 24-bit
    HDD: 2x500GB + 1x160GB + 2x200GB


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  2. #2
    16-bit Corpse | Moderator Agozer's Avatar
    Join Date
    Jan 2006
    Location
    Nokia Land
    Posts
    6,112
    Setting Framebuffer effects to full when using ePSXe, might cause odd slowdowns in odd places. Try setting FB effects to 2 or try PSXEven.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  3. #3
    EmuTalk Member omnislash124's Avatar
    Join Date
    Sep 2004
    Posts
    80
    Ok, now the swirly screen battle animation gets a pause before it starts and theres now a pause after the monster's battle cry. Is that fixable, or do I have to choose between one or the other?
    PC Specs (Finally built my new Computer!)

    CPU: Intel Core 2 Duo E6600 @ 2.4GHz
    Memory: 2GB DDR2-800
    Graphics: GeForce 8600GTS
    Sound: Sound Blaster Live! 24-bit
    HDD: 2x500GB + 1x160GB + 2x200GB

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